Над 15,000 работни лиценза
Безброй безплатни рендър сървъри
Характеристики на V-Ray 1.5 SP2
Рендър системата V-Ray има богата функционалност; тук сме изброили само основните функции. За пълния списък и пълна информация се обърнете към документацията. Имайте предвид, че всяка функционалност може да бъде сменена, без това да бъде отразено тук или в документацията.Core architecture
Multi-platform object-oriented APIFully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones
Geometry
Efficient geometry handlingTrue instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
Three different image sampling methodsFull-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
Illumination
Physically accurate full global illumination solutionsDifferent GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
Physically accurate area lights; IES photometric lights
Shaders
Physically plausible materialsBlurry reflections/refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
Camera effects
Depth-of-field with bokeh effectsAccurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
Extras
Toon effectFur generator/raytracer
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elementsDirect rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
