Phoenix FD now comes with foam, splashes and fluids simulation and enhanced GPU preview. All V-Ray for 3ds Max and Phoenix users are eligible to join the BETA PROGRAM.

Time Frame

The Phoenix beta program will run for a period of approximately 2 months, starting on July 15th, 2011.

New software license can be obtained under the condition that all materials produced with it will not be available for commercial use. On a further stage, under the special consideration of the Developers of the product this limitation can be obviated.

Beta Testers Evaluation Requirements

Everyone who obtains V-Ray for 3ds Max or Phoenix FD license despite of the version is eligible to join the beta program. If you have V-Ray for 3ds Max you can take advantage of the complete functionality of Phoenix FD.

Download and Installation Requirements

In order to obtain access to the beta program you have to contact Chaos Group support team at and request your Phoenix FD 2.0 license.

New features and fixes:

New Features

Foam / splashes particle shader - with phoenix FD 2.0 you can now enchase your liquid simulations with stunning visuals of foams and splashes

Lighting and diffuse color shading in the GPU preview - the GPU preview feature of Phoenix FD has been further improved with the capabilities of rendering actual lighting from the flames as well as rending the diffuse part of your simulations

Proper blending of all the Phoenix atmospheric shaders (sim-sim, sim-foam,foam-foam) - Phoenix FD 2.0 is fully capable of seamlessly blending all of its different atmospheric shaders

Geometry gizmo for both modes of rendering (atmosphere and solid) - this simple but powerful feature allows the user to render just a part of the simulation that falls within the boundaries of a specified geometry.

Modified features:

Flatter liquid surface - internal optimizations allow the simulation of better flat liquid surfaces

Colored transparency - the transparency parameter can now be used with a color value adding some tint to the standard transparency. This feature is similar to the fog color of the V-Ray material.

Memory optimizations - the architecture of the volumetric shader is now reorganized to consume less memory. The memory reduction ratio is about two for atmosphere mode and eight for solid mode.

Bugs fixed:

Bucket like artifacts in analytic scattering+geometry

Problem with the explicit mapping (using the uvw channel)

Wrong time left prediction when the simulation is restored

Crash if reset is performed during a simulation

Motion blur problem fixed

The liquid can't be kept in vessels with classic advection + conservation different from smooth.

Feedback and Communication Channels

The Phoenix Fluid Dynamics Beta testing program has its own forum on the Chaos Group website. Everyone who is eligible and become a part of the program will gain access to the Phoenix forum and will be able to share opinion and exchange information with other people from the industry. This is one of the ways you can submit bugs, requests for new features and share your works. Personal contact with the developers of the Phoenix is the other option to contribute to the further development of this product. All requests can be addressed to


Throughout the years our experience proved that beta testers as well as contributors on a later stage of the finished product are of an exceptional importance to the success of this product. Knowing and communicating with our beta testers and keeping healthy relationships with them is one of our goals. Your meaningful and valuable feedback is what makes our products trustworthy, competitive and very much oriented to the specific needs of the 3D artists. During the Phoenix beta program we will take an action to provide the active, passionate and devoted beta testers with additional incentives.

System Requirements and Supported Operating Systems

Microsoft Windows XP Professional (SP2 or higher) 32-bit or 64-bit
Microsoft Windows Vista Business (SP1 or higher) 32-bit or 64-bit
Microsoft Windows 7 32-bit or 64-bit

Supported 3ds Max platforms

Autodesk 3ds Max 9
Autodesk 3ds Max 2008
Autodesk 3ds Max 2009
Autodesk 3ds Max Design 2009
Autodesk 3ds Max 2010
Autodesk 3ds Max Design 2010
Autodesk 3ds Max 2011
Autodesk 3ds Max 2012

Hardware Requirements

Minimum 2GHz CPU
Minimum 1GB RAM

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