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New videos and Phoenix FD General Overview by Michael McCarthy are now available for all of you interested in the simulation of smoke, fire, explosions, event fluid simulation. Enjoy a full set of videos on the great functionally this grid based simulator has to offer you.
Michael McCarthy is a VFX TD and Autodesk Certified Instructor working in broadcast, feature film, and games. He has recently given Master Classes at Siggraph 2010 and EUE 2010. Check out his work here.

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Phoenix FD General Overview
by Michael McCarthy





Phoenix FD 2.0 for 3ds Max Key Features


Foam and splashes particle shader

Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.



Simulation of foam and splashes

With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.


GPU Preview improvements

In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.




Tutorials



Simulations




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