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New videos and Phoenix FD General Overview by Michael McCarthy are now available for all of you interested in the simulation of smoke, fire, explosions, event fluid simulation. Enjoy a full set of videos on the great functionally this grid based simulator has to offer you.
Michael McCarthy is a VFX TD and Autodesk Certified Instructor working in broadcast, feature film, and games. He has recently given Master Classes at Siggraph 2010 and EUE 2010. Check out his work here.
To watch all videos and receive updates on Phoenix FD, please register here
Phoenix FD General Overview
Copyright ©2013, Chaos Software
Michael McCarthy is a VFX TD and Autodesk Certified Instructor working in broadcast, feature film, and games. He has recently given Master Classes at Siggraph 2010 and EUE 2010. Check out his work here.
To watch all videos and receive updates on Phoenix FD, please register here
Phoenix FD General Overview
by Michael McCarthy
Phoenix FD 2.0 for 3ds Max Key Features
Foam and splashes particle shader
Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.Simulation of foam and splashes
With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.GPU Preview improvements
In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.Tutorials
Simulations
Burn torus
Liquid fuel to flames
Liquid mixing
Liquid simulation preview
Liquid torus
Candle flame
Smoke logo
Solid torus
Viscos teapot
Water simulation
Liquid simulation of fountain
Liquid simulation of milk
Breaking waves
Liquid simulation of paints
Particle Flow Source 1
Particle Flow Source 2
Copyright ©2013, Chaos Software





Getting started
Flame start
Fluid maps
Liquid start
Smoke start