• ID: 55
  • Date: 2014-12-10

Chaos Group Releases V-Ray 3.0 for 3ds Max SP1


Improved Render Speeds, New Microfacet GTR / GGX BRDF, and Major Advancements in GPU Rendering Now Available

Sofia, Bulgaria – December 11, 2014 – Chaos Group today announced Service Pack 1 for V-Ray 3.0 for 3ds Max. With further improvements to render speeds, a new Microfacet GTR / GGX BRDF, and major advancements in V-Ray RT GPU, Service Pack 1 is available for immediate download.

New V-Ray RT GPU Features
V-Ray RT GPU now supports rendering hair and subsurface scattering, making it perfect for advanced character work. Improved refresh speeds enable greater interactivity for look development and faster iterations. Light Cache support now makes it possible to render architectural interiors using the GPU.  

New Microfacet GTR / GGX and Shader Improvements
V-Ray 3.0 for 3ds Max SP1 adds support for Microfacet GTR / GGX BRDF, ideal for hard surfaces such as metal. In addition, many shaders have been refined for faster rendering and added functionality. There are now Clip opacity and Stochastic opacity material options for faster rendering of opacity-mapped trees and vegetation, improved translucency of two-sided materials, and optimized volume rendering with Light Cache support.  

Other new features in Service Pack 1:

Geometry 

  • Updated to Embree 2.3; Embree can now accelerate VRayProxy objects, instances and Ornatrix/HairFarm hair
  • New VRayInstancer geometric plugin for instancing objects using ParticleFlow systems
  • Improved cutaway and section rendering with VRayClipper
  • Automatic instancing of identical proxy objects
  • Added support for subdivision objects in Alembic files through OpenSubdiv
  • Added support for point cloud rendering in 3ds Max 2015
  • New vrmesh/Alembic viewer for proxy objects

Lighting

  • New disc-shaped area light
  • Faster sampling of rectangular area lights
  • Ability to control diffuse and specular lighting contributions separately

Render Elements and Compositing

  • Support for OpenEXR 2.2 with new DWA compression options
  • Render out light contributions into separate components (raw, diffuse, specular, etc.)
  • New controls for object visibility in VRayVelocity render elements

V-Ray Frame Buffer

  • New dockable history and color correction tools in V-Ray Frame Buffer 
  • New Reinhard highlight burn color correction
  • Save multi-channel OpenEXR and .vrimg files directly from VFB
  • Ability to load background image into VFB
  • New option for loading files into VFB for post processing
  • Improved anaglyph stereoscopic preview

Availability

V-Ray 3.0 for 3ds Max Service Pack 1 is a free update for all V-Ray 3.0 customers. It can be downloaded here.


  • ID: 54
  • Date: 2014-10-22

Chaos Group Releases V-Ray 3.0 for Maya


Substantial Upgrade to Rendering Pipeline with Improved Ray Tracing Performance and New Progressive Image Sampler 

Sofia, Bulgaria – October 22, 2014 – Chaos Group today announced the release of V-Ray 3.0 for Maya, delivering a powerful new set of features and optimizations focused on speeding up lighting, look development, and rendering workflows. 

"This is, by far, the most substantial upgrade for our rendering pipeline since we switched to V-Ray five years ago,” said Kirk Shintani, Head of 3D at a52. “The ‘beta’ was stable and amazingly fast, and the staff reaction to 3.0 is summed up with one word, ‘Whoa.’ It's that kind of fast. It allows us to stay focused on making cool imagery. That's why we do what we do, isn't it?" 

Throughout the V-Ray 3.0 for Maya development cycle, Chaos Group worked with artists and studios to benchmark and analyze a number of production scenes. From their research, they found opportunities for significant speed increases as their team refined each section of code. These advances, coupled with beta feedback, bring about many of the key features in V-Ray 3.0 for Maya including:

Faster Ray Tracing and Rendering Performance

V-Ray 3.0 for Maya introduces a faster ray tracing core that significantly speeds up a number of calculations for global illumination, lighting, shading and more. For additional speed gains, V-Ray 3.0 also includes an option to enable the Intel® Embree ray caster for static and motion-blurred geometry, proxy objects and instances.

Faster Feedback

V-Ray 3.0 for Maya adds a new Progressive Image Sampler with a full range of production features and is compatible with all of V-Ray’s GI algorithms such as irradiance map, light cache, and brute force path tracing. The Progressive Image Sampler generates quick feedback even with complex features such as volumetric effects, depth of field, and motion blur. An enhanced V-Ray RT engine renders directly in the Maya Viewport and supports animated sequences as well as final frame rendering. 

Advanced Characters and Creatures

V-Ray 3.0 optimizes shading and rendering of millions of strands of semi-transparent hair with greater speed and efficiency. For added detail and realism, V-Ray 3.0 now supports subsurface scattering with object-based and ray traced illumination, and the new VRaySkinMtl skin shader.

For the complete list of new features, please visit V-Ray.com.

Pricing and Availability

V-Ray 3.0 for Maya is available now. V-Ray 2.0 upgrades start at $420/€300 and the full workstation license price will be $1,040/€750. Upgrades to V-Ray 3.0 for Maya plus 10 universal render nodes start at $970/€700. Customers should contact their local reseller or Chaos Group representative for more pricing information.                 


  • ID: 51
  • Date: 2014-08-11

Chaos Group’s V-Ray comes to The Foundry’s MODO, NUKE and KATANA


Development collaboration brings popular VFX, broadcast and design renderer to industry-standard apps

Vancouver, British Columbia – August 11, 2014 – In response to artist and designer demands, Chaos Group and The Foundry have announced that V-Ray will be available for a number of The Foundry's creative software solutions.

The two companies have been working together on the development of  V-Ray for three of The Foundry products: V-Ray for MODO, V-Ray for KATANA, and V-Ray for NUKE. These products will be unveiled for the first time at SIGGRAPH and can be seen in action at Chaos Group’s booth (#501).

Starting today, V-Ray for MODO and NUKE are available as a public beta, and the commercial version of V-Ray for KATANA is ready for purchase.

“Chaos Group and The Foundry’s products have been cornerstones of Atomic Fiction's workflow since day one,” said Kevin Baillie, co-founder and VFX supervisor at Atomic Fiction. “Both companies share an obvious passion for making amazing, production-focused tools, and are constantly looking towards the future. We’re excited that their futures are converging to unify our rendering pipeline across our favorite applications!”

Built on V-Ray’s latest 3.0 core rendering technology, the integration with The Foundry's tools streamlines the workflow for studios with pipelines built around V-Ray, NUKE, MODO, and KATANA.

The Products:

  • V-Ray | MODO – Provides flexibility and production-proven rendering capabilities for MODO artists creating 3D content. Now in public beta.
  • V-Ray | NUKE - Unifies the pipeline between NUKE artists and 3D artists for unprecedented workflow improvements at all stages of production, while providing access to V-Ray's advanced ray tracing capabilities. Now inpublic beta.
  • V-Ray | KATANA – First used on “Captain America: The Winter Soldier” by Industrial Light & Magic, the industry-leading lighting and look development package is now coupled with industry-standard rendering technology. Available upon request.

Bill Collis, CEO of The Foundry comments: “We have been working together with Chaos Group for a number of years and it’s great that we are now able to offer this integration between our products. V-Ray has a great user-base in our own key markets, VFX and design and we are excited to help our clients to access these technologies in a more streamlined and efficient workflow.”

Users looking to hear more about the V-Ray for The Foundry’s tools will get their chance at SIGGRAPH 2014, as both companies will be discussing this exciting new development as part of a series of joint events.

“Chaos Group and The Foundry products are staples of the VFX and broadcast industries, which makes every measure of efficiency or improvement a step forward for artists in the trenches,” said Peter Mitev, CEO of Chaos Group. “With this alliance, we will continue to give artists whatever they need to be successful at every stage of their pipeline.”

SIGGRAPH Schedule:

  • Chaos Group on-stage interview – Chaos Group’s Chief Commercial Officer Lon Grohs will join Brad Peebler (President of the Americas at The Foundry) in the Foundry Booth (#601, right next to the Chaos Booth) for a web-streamed discussion of the announcement on Wednesday, August 13 at 10 a.m.
  • MODO/MARI user group – Chaos Group will outline the new functionality of V-Ray for MODO at the Vancouver session of this popular user group. It is open to the public and will be held August 13 at the Georgia Ballroom A at The Hyatt Regency Hotel from 7:00 – 8:30 p.m.  

For more information on V-Ray for NUKE and V-Ray for MODO products, go to: v-ray.com/NUKE and v-ray.com/MODO. For information on V-Ray for KATANA, contact: VFX@chaosgroup.com.

                                                               ---

About Chaos Group

Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 16 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.

To find out more visit: www.chaosgroup.com

About The Foundry

The Foundry develops award-winning creative software used globally by leading artists, designers and creative professionals. The portfolio lets users create inspiring and technical high-end visuals across a wide range of industries including product and concept design, marketing & advertising, media & entertainment and game development.

In the design world clients include major manufacturers such as Adidas, Honda, Toyota and Brooks. In VFX, clients include film studios and post-production houses such as Pixar, ILM, Double Negative, The Moving Picture Company, Walt Disney Animation, Weta Digital, Framestore and Sony Pictures Imageworks.

To find out more visit: www.thefoundry.co.uk/about-us/


  • ID: 50
  • Date: 2014-08-05

Meet Chaos Group Labs: LA’s New CG Think Tank


Chaos Group Labs

R&D Center for Creative Projects; Current Initiatives Include Advances in Digital Filmmaking, Virtual Reality, and the Wikihuman Project

Los Angeles, Calif. – August 5, 2014 – Today, Chaos Group introduces Chaos Group Laboratories, a new collaborative think tank to explore advances in rendering technology. Located in LA’s hub of design, visual effects and technology, Chaos Group Labs will serve as a place where artists, industry leaders and academic researchers are invited to contribute to development discussions and help solve key computer graphics challenges.

Significant progress has already been made on projects that focus on massively parallel rendering, cloud and GPU rendering, virtual performance capture, and rendering for next generation cinematic experiences.

"We are passionate about artists and rendering challenges, and we want to help move the entire industry forward,” said Lon Grohs, Chief Commercial Officer at Chaos Group. “Chaos Group Labs allows us to bridge the gaps between hardware, software and artists’ needs at a much deeper level.”

Current initiatives include:

Digital Filmmaking - Chaos Group Labs is working closely with a number of independent filmmakers including the CONSTRUCT team to innovate new rendering workflows and improve the cinematic experience. These experiments include outputting imagery to be displayed at high dynamic range, high frame rates, and ultra-high resolution, all of which result in a significant increase in the rendering required. In addition, this research has led to advances in virtual performance capture, bringing ray traced rendering to the entire filmmaking process. Working with partners at NVIDIA, OptiTrack, and BOXX Technologies, Chaos Group’s newest prototype of V-Ray for MotionBuilder will be showcased at Real-Time Live during SIGGRAPH 2014. 

The Wikihuman Project - To further realistic rendering and animation of digital humans, Chaos Group Labs has formed a panel of academic and industry experts from around the globe, including several members of the Institute for Creative Technologies at USC, including Paul Debevec. “This has always been one of the biggest challenges for CGI,” said Chaos Group Creative Director Christopher Nichols. “And the findings of this open project will be a milestone for the VFX industry.”

Virtual Reality - Chaos Group has also partnered with tech startup Nurulize to develop fully immersive, virtual reality experiences designed for the Oculus Rift.

The disruptive technologies worked on by Chaos Group Labs, combined with partnerships with artists, designers and leaders in multiple industries and disciplines, is a mission that will enable creatives to express themselves in a far more impactful way than ever before. 

To pitch ideas or join the conversation, contact: labs@chaosgroup.com.


  • ID: 49
  • Date: 2014-07-29

Chaos Group to Host Two “V-Ray Days” at SIGGRAPH 2014


Chaos Group at Siggraph 2014

ILM, Method Studios, and Digital Domain Among Featured Presenters, Real Time Live Event Showing Rendering Advancements for Independent Filmmaking

Sofia, Bulgaria – July 29, 2014 – At SIGGRAPH 2014, Chaos Group is bringing back one of last year’s most popular presentation events, “V-Ray Days.” Filled with behind-the-scenes information on rendering techniques used on films like “Captain America: The Winter Solider,” “Maleficent,” and “X-Men: Days of Future Past,” the two-day event will not only cover films, but broadcast television, commercials, game cinematics and more. 

Both “V-Ray Days” will be held at the SIGGRAPH Convention Centre (room 223) starting at 1:00 p.m. on Tuesday (Aug. 12) and 11:00 a.m. on Wednesday (Aug. 13). Presenters include top supervisors from Industrial Light & Magic, Digital Domain, Blur Studios, Method Studios, Scanline VFX, and IKEA. This event will also be open to all SIGGRAPH attendees (see  full program).

In addition to “V-Ray Days,” one of 2014’s big stories is coming to Real Time Live. Entitled “Maturing the Virtual Production Workflow: Interactive Path Tracing for Filmmakers,” the talk will target how Kevin Margo (of Blur Studios) and Chaos Group were able to create a virtual production workflow with a new prototype of V-Ray for MotionBuilder that uses ray traced rendering to display high-quality images during a live motion capture session. Chaos Group’s Vlado Koylazov and Christopher Nichols will join Margo as presenters on Tuesday, August 12 at 5:30 – 7:15 p.m. in the Convention Centre’s West Building, Ballroom C/D.

On Sunday, August 10, NVIDIA will join Margo and Nichols to discuss “How V-Ray RT and GPU rendering are Defining a New Filmmaking Paradigm” in room 223-224 in the Convention Centre at 10:15 – 11:15 a.m. Chaos Group will join NVIDIA again for their Limelight event to showcase the most recent advancements in V-Ray RT GPU rendering on Tuesday, August 12, from 6:00 – 9:00 p.m. at the Fairmont Waterfront Hotel

In the Chaos Group Booth (#501), Autodesk will discuss V-Ray’s optimization for 3ds Max 2015; while Ephere will explain how V-Ray can be maximized for their hair creation tool Ornatrix for 3ds Max. Further demos will be conducted by Chaos Group staff and will cover everything from new developments in V-Ray 3.0 for 3ds Max and Maya to Phoenix FD. There may even be something brand new to share. 

Also at the booth, visitors will see a two story V-Ray Art Gallery filled with some of this year’s most creative user artwork. The V-Ray community’s talents are enjoyed the world over making this signature installation a must see.

To see the full schedule, please visit Chaos Group’s SIGGRAPH website.

To schedule a meeting with Chaos Group or to view a demonstration during SIGGRAPH 2014, please contact: Gina Adden, gina.adden@usa.chaosgroup.com.


  • ID: 48
  • Date: 2014-06-20

Chaos Group To Present Future of Architectural Visualization at 2014 AIA National Convention


Industry Standard for Architectural Rendering Highlighted by Visionaries from Gensler, BIG, and studioJDK Architects; New V-Ray Virtual Reality Integration

Los Angeles, California – June 19, 2014 – For years, V-Ray has set the standard for architectural rendering. Chaos Group continues this tradition by announcing a new strategic partnership and discussing recent advances in rendering technology. At the 2014 American Institute of Architects Convention (AIA) in Chicago, Chaos Group will demonstrate where architectural design, visualization, and virtual reality converge.

Chaos Group technology partner and virtual reality pioneer, Nurulize, will offer an exclusive preview of AtomView, which connects V-Ray rendering with the Oculus Rift. For the first time, AtomView will allow designers to accurately visualize and explore their designs in a fully immersive, photorealistic environment. Visit booth #3054 to experience AtomView for yourself. 

In addition, representatives from leading design firms BIG (Bjarke Ingels Group), Gensler, and studioJDK will be on hand to demonstrate their V-Ray rendering workflows. Alessandro Ronfini from BIG will discuss his visualization process for major international projects, including Denmark’s Lego House and West 57th Street in NYC. Artists and designers from Gensler will share their techniques using V-Ray for Rhino and V-Ray for 3ds Max on Pittsburgh’s The Tower and PNC Plazaand Chicago’s Genevieve and Wayne Gratz Center. Jeremy Kay of studioJDK will offer an innovative approach to non-photorealistic rendering, pairing V-Ray and SketchUp.

“We understand that rendering is a vital part of the design process, and we work closely with architects and visualization artists to build the exact tools they need to communicate their designs from concept to final presentation,” said Lon Grohs, Chief Commercial Officer at Chaos Group. “Having several trained architects on our team helps us design features that make a difference. That’s one reason why we’ve partnered with Nurulize to take architectural visualization to a new level.”

For a complete presentation schedule, visit Chaos Group’s Events  page.

To schedule a meeting with Chaos Group or to view a demonstration during AIA 2014, please contact: Corey Rubadue, corey.rubadue@usa.chaosgroup.com


  • ID: 46
  • Date: 2014-04-10

Chaos Group Spotlights Students and Independent Films at FMX 2014


Industry Pros and Indie Filmmakers Offer Courses on Lighting, Creature Design, and VFX for Films; Presentations from Students on Award-Winning Shorts

Sofia, Bulgaria – April 10, 2014 – At FMX 2014, Chaos Group will be highlighting how V-Ray supports VFX students and indie filmmakers across the globe. Through a series of presentations by both student teams and professional artists, attendees will see how new improvements to V-Ray 3.0 for 3ds Max and Maya are used on film and animation projects, as well as how students might get a leg up in an increasingly competitive field. 

Students that stop by Chaos Group’s booth will be able to meet with representatives, see V-Ray for Blender in action (every day at 10 a.m.) and try out both versions of V-Ray 3.0 in the FMX marketplace. 

Miguel Ortega  and Tran Ma, the creators of “Green Ruby Pumpkin” are giving multiple talks on how their team approaches creature design on “The Ningyo.” Currently in production, “The Ningyo” focuses on the world of cryptozoology (the search for mythological creatures). This Kickstarter-funded project is also a collaboration with students from Gnomon School of Visual Effects.

Method Studios’ CG Supervisor, Blake Sweeney will demonstrate the techniques behind the invisible effects his team used on the “mirror room” sequence in “Divergent.” Sweeney will also explain what benefits studios draw from V-Ray’s advanced raytracing capabilities, adding a real world perspective on what makes it an effective production solution for students to learn. 

Sweeney, who has worked on “Robocop” and “Iron Man 3,” will return again to provide students with insight into how they can make a great portfolio and successfully approach blockbuster film work during a special lecture session. Students will also be on hand to offer their own case studies/tips as teams from Supinfocom and Filmakademie share the secrets behind their award-winning projects, "The Rise and Fall of Globosome," "Bet She'an" and "Rugbybugs."

Chaos Group CEO Peter Mitev is set to describe how GPU-accelerated V-Ray RT 3.0 rendering is establishing a new paradigm for filmmaking. The upcoming CG-animated short film "CONSTRUCT," rendered entirely on NVIDIA GPUs will be highlighted, as well as a tech preview of V-Ray for MotionBuilder, which was used on the project. 

Complete Presentation Schedule

  • “‘The Ningyo’: Decrypting Cryptozoology,” by Miguel Ortega, Director at Spy Films and Tran Ma, Production Designer at Spy Films
    April 22, 2014, 12:00 p.m. in Room Mannheim   
  •  

  • “Blockbuster VFX: Behind ‘Divergent’’s ‘Mirror Room’,” Blake Sweeney, CG Supervisor at Method Studios
    April 22, 2014, 12:00 p.m. in Room Mannheim    
  •  

  • “V-Ray 3.0 Crash Course: Rendering Characters and Environments,” by Konstantin Gaytandziev, V-Ray Master Trainer at Chaos Group
    April 22, 2014, 2:00 p.m., 3:00 p.m.
    April 23, 2014, 11:00 a.m., 3:00 p.m., 4:00 p.m., 5:00 p.m. 
    April 25, 2014, 11:00 a.m., 2:00 p.m. in the Chaos Group Booth   
  • “Creating ‘CONSTRUCT’: How V-Ray RT and GPU Rendering is Defining a New Filmmaking Paradigm,” by Peter Mitev, CEO at Chaos Group and Konstantin Gaytandziev, V-Ray Master Trainer at Chaos Group
    April 22, 2014, 4:00 p.m. – 5:00 p.m. in Room Karlsruhe   
  •  

  • “What’s New In V-Ray 3.0,” by Konstantin Gaytandziev, V-Ray Master Trainer at Chaos Group
    April 23, 2014, 12:00 p.m. – 1:00 p.m. in Room Karlsruhe    
  •  

  • “A Career in Visual Effects,” by Blake Sweeney, CG Supervisor at Method Studios
    April 23, 2014, 11:00 a.m., 3:00 p.m.
    April 24, 2014, 1:00 p.m. in the Chaos Group Booth   
  •  

  • “A Career in Visual Effects,” by Miguel Ortega, Director at Spy Films
    April 23, 2014, 2:00 p.m., 4:00 p.m.
    April 24, 2014, 12:00 p.m., 2:00 p.m. in the Chaos Group Booth   
  •  

  • “Award Winning Student Projects,” by Supinfocom and Filmakademie students 
    April 25, 2014, 12:00 p.m. – 1:00 p.m. in Room Mannheim
  •  

    For more information on what Chaos Group will be doing at FMX, please visit: fmx2014.chaosgroup.com and watch for updates on Twitter (@ChaosGroup and via #VRay). If you are interested in a meeting with Chaos Group at FMX, please contact: pr@chaosgroup.com.

     


    • ID: 45
    • Date: 2014-03-20

    Chaos Group Announces V-Ray 3.0 for Maya Beta


    Faster Ray Tracing, Progressive Rendering, and Open Source Support Bring Speed and Flexibility to VFX Artists; Advanced Skin Shader and Improved SSS Round Out Powerful New Feature Set 

    Sofia, Bulgaria – March 20, 2014 – The core functionality that has made V-Ray popular for film, commercial and episodic television work is being upgraded with today’s beta release of Chaos Group’s V-Ray 3.0 for Maya. Included in the initial round of enhancements will be a new Progressive Rendering Engine, support for several open source technologies, and up to 5x faster ray tracing and rendering performance.<

    After years of using V-Ray in production on projects like “Oblivion” and “Iron Man 3,” Digital Domain has used an early integration of deep image support to put some of 3.0’s features to the test. “On ‘Ender’s Game’, we hooked up massive Houdini swarm simulations up to V-Ray Proxies and rendered the most geometry we’ve ever attempted at Digital Domain,” said Linghao Li, Technical Director at Digital Domain. “In one shot alone there were 333,443 ships on screen. 27 billion polygons rendered out for Deep Compositing and V-Ray handled it no problem.”

    V-Ray 3.0 introduces a powerful new path-tracing engine (Progressive Image Sampler) that provides artists with instant feedback during the look development process. In addition, V-Ray 3.0's new optimized core raises speed levels dramatically in all physically-based lighting, shading and rendering.

    For character and creature development, V-Ray 3.0 offers up to 15x faster hair rendering, improved Ray-Traced Subsurface Scattering (SSS), and a new VRaySkinMtl with built-in SSS and layered reflections. Support for MARI’s UDIM and Autodesk Mudbox’s UVTILE formats makes it easier for users to incorporate textures from their favorite programs.  

    “We rely on V-Ray every day to help us craft big projects like ‘Game of Thrones,’ ‘Warm Bodies’ and ‘Noah,’” said Dmitry Vinnik, CG/Technical Supervisor at LOOK Effects. “Faster ray tracing and hair rendering is exactly what we need to turn around big shots before a deadline.”

    Already known for easy integration with production pipelines, V-Ray 3.0 has become even more versatile by adding support for common open source formats like OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.0, OpenColorIO, and in the near future, programmable shaders with Open Shading Language [OSL]. 

    “Of the many renderers I’ve used, I personally feel that none are as artist-friendly as V-Ray,” said Blake Sweeney, DFX Supervisor at Method Studios. “The built-in shaders and render elements give us solutions for almost every situation imaginable. For the rare corner case that requires something extra, Chaos Group collaborates and brainstorms with us to find a solution, and it's generally included in updates almost immediately. I've never seen anything like it.”

    Chaos Group invites all V-Ray users participating in the beta to send in their thoughts on what would make for the best final product. For the complete list of new features and upgrades, please visit V-Ray.com, the new home for the V-Ray community. 

    Pricing and Availability

    V-Ray 3.0 for Maya public beta is available now and open to all V-Ray for Maya users. It can be accessed here.


    • ID: 44
    • Date: 2014-02-04

    Chaos Group Ships V-Ray 3.0 for 3ds Max


    Versatile Lighting, Shading, and Rendering Toolkit for 3ds Max Delivers Powerful New Feature Set; Production-Ready for Teams of Any Size

    Sofia, Bulgaria – February 3, 2014 – Today’s launch of Chaos Group’s V-Ray 3.0 for 3ds Max continues the company’s goals of making speed and simplicity accessible to all artists. With significant optimizations to the ray tracing core, Brute Force GI, Progressive Path Tracing, Reflections, Refractions and more are running up to 5x faster; while the new Progressive Production Renderer brings a new era of fast set-ups and quick iterations.

    “When your customers come from a variety of industries like architecture, product design, games, and VFX, the feature requests can be fairly diverse,” said Vlado Koylazov, Lead Developer and Chaos Group co-founder. “But speed and simplicity benefit all artists, so they are at the core of 3.0’s development.” 

    Simplicity starts with V-Ray 3.0’s new interface. Designed with new and experienced users in mind, three UI modes (Basic, Advanced, and Expert) can be selected to match an artist’s preference. The new V-Ray toolbar includes Quick Settings with dropdowns for production-ready presets for common uses like Archviz Exterior, Archviz Interior, and VFX. Settings for Quality and Shading Rate can be fine-tuned with easy-to-use sliders, making the entire process highly intuitive.

    According to beta testers, the speed at which V-Ray 3.0 can produce high-res stills and animations is generating a buzz in the design community. “V-Ray 3.0’s new Progressive Renderer was the talk of our recent 3ds Max London User Group,” said David Bullock, Partner at creative agency Hayes Davidson. “Iterating in real-time should really help speed up our workflow, and we’re definitely looking forward to putting it into production.”

    VFX artists will find that V-Ray 3.0 offers improved Subsurface Scattering (SSS) including options for object-based and ray traced illumination, faster hair rendering speeds (up to 15x), view-dependent tessellation that automatically smoothes hair curves, and a dedicated Skin Shader with layered reflections. Now with UDIM and UVTILE support, it’s even easier to move MARI and Autodesk® Mudbox® assets into V-Ray.

    “Our game cinematics are usually packed with epic action scenes, huge environments, multiple characters with hair and SSS, fire, explosions, debris, all with 3D motion blur and render passes. That’s a lot to work with, but V-Ray makes it easy to get the job done,” said Kevin Margo, VFX Supervisor at Blur Studios. “3.0 is something to be excited about.”

    As an industry standard for large environments and complex scenes, V-Ray’s recent use on Industrial Light & Magic’s (ILM) “Star Trek Into Darkness,” “Pacific Rim” and “The Lone Ranger” has proven why it’s become such a dependable part of the pipeline for the digital environments and matte painting team. "When we started ‘The Lone Ranger,’ we changed some of the toolsets under the hood; we went strictly over to 3ds Max, using V-Ray as our renderer. That was the final piece of the puzzle. We were getting not only great render results, but great render throughput; it could handle everything we were throwing at it,” said Dan Wheaton, Digital Matte Supervisor at ILM.

    V-Ray 3.0 offers a number of additional workflow shortcuts, technical advances and support for open sources technologies. These include:  

    • Render Mask– Users can define render regions using an object selection or image mask
    • Reflection/ Refraction Trace Sets – Provides more direct control in choosing whether reflections and refractions are visible in objects
    • Max Ray Intensity – Will easily fix artifacts from over-bright sources
    • Probabilistic Lights – Increases the speed of scenes with a high number of lights
    • V-Ray RT GPU – Improved with support for Render Elements
    • V-Ray Frame Buffer – Improved with added color correction controls
    • Open Source Technologies   
      - Alembic integration with support for hair and particles
      - Deep Data output support including OpenEXR 2.0
      - Ptex object-space vector displacement support
      - Open Shading Language (OSL) support for programmable shaders
      - OpenColorIO support for advanced color management

    For the complete list of new features, please visit V-Ray.com, the new home for the V-Ray community. 

    Pricing and Availability 

    V-Ray 3.0 for 3ds Max is available now. V-Ray 2.0 upgrades start at $420/€300 and the full Workstation license price will be $1,040/€750. As upgrade bundle prices vary, customers should contact their local reseller, Chaos Group representative, or use the new upgrade calculator to see what option fits their needs best.


    • ID: 43
    • Date: 2013-12-12

    Chaos Group Releases V-Ray 2.0 for Rhino


    Popular Renderer for Rhino Gets Major Overhaul Across the Board; Speed, Workflow, Lighting, and Material Improvements; Free for V-Ray 1.5 for Rhino Customers

    Sofia, Bulgaria – 9 December 2013 – Today marks the launch of V-Ray 2.0 for Rhino, the newest update to Chaos Group’s high-performance rendering engine for designers. With up to 30x faster V-Ray RT performance, V-Ray Express tools and live connection to HDR Light Studio with Light Paint, this release aims to promote creativity and artist-friendly workflows for Rhino users.

    Behind every new V-Ray release, you’ll find in-depth feedback from artists and designers. V-Ray 2.0 for Rhino is no different. By partnering with the people that use the software the most, Chaos Group’s development team has been able to ensure that the intuitive and simplified rendering process they envisioned lines up with the creative control their users want.

    “V-Ray for Rhino has been our renderer of choice at Minimal since the day the company was formed,” says Dustin Brown, Lead Designer at MNML. “The material system is extremely powerful, lighting is quick and customizable, and network rendering works transparently within our design process, even for still images. It helps us spend more time designing and less time visualizing – and that is exactly what we want.”

    Big new and improved features in V-Ray 2.0 for Rhino include:

    V-Ray RT – Interactive responses and a streamlined scene composition with GPU ray tracing up to 30 times faster from directly inside the Rhino viewport. 

    V-Ray Material – A brand new compact and optimized material for V-Ray that includes parameters to adjust diffuse, reflection, and refraction. 

    V-Ray Express – Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever.

    HDR Light Studio Support – Live connection HDR Light Studio with Light Paint feature accessed directly within Rhino, providing the most intuitive and creative way to light a design.

    For the full list of product features, click here.

    “We are very excited that, for the very first time, HDR Light Studio can be accessed from within an actual 3D design environment through the new V-Ray for Rhino live connection,” said Mark Segasby, co-founder and CEO of Lightmap Ltd. “Everything you need to bring your vision to life is all in one Rhino scene file now – from your 3D forms to material/finishes to the lighting. It just makes sense.”

    “Our focus on full integration makes sure our customers never lose precious work hours to inefficiency,” says Corey Rubadue, Product Manager at Chaos Group. “Our commitment to the design community is unwavering, and we believe the faster speeds, easy controls and access to content will only accelerate their projects and products.”

    Chaos Group has also prepared a long list of dedicated resources that will help new V-Ray 2.0 for Rhino users. Those materials include:help documentation, introductory videos, a dedicated forum, and a dedicated product page.

    Pricing and Availability:

    V-Ray 2.0 for Rhino is now available for Rhino versions 4 and 5. To provide optimum security, reliability, and portability Chaos Group requires a hardware key to license its software. V-Ray 2.0 for Rhino customers will have the option to purchase a new hardware key or install the license on an existing one. Registered users have access to a free demo through the V-Ray 2.0 for Rhino product page.

    The upgrade to 2.0 is free for current license holders of V-Ray 1.5 for Rhino. Single license pricing for V-Ray 2.0 for Rhino is 690 EUR / 960 USD / 590 GBP. V-Ray 2.0 for Rhino can be purchased through Chaos Group’s local resellers.


    • ID: 42
    • Date: 2013-09-22

    Chaos Group Ships V-Ray 2.0 for SketchUp


    25 New Features Target Speed, Lighting and Visualization Quality; 64-Bit Rendering, V-Ray RT for CPU and GPU, Plus Support for SketchUp 2013 Now Available

    Sofia, Bulgaria – 16 September 2013 – With today’s launch of Chaos Group’s V-Ray 2.0 for SketchUp, the access designers have to faster rendering, better lighting tools, and more detail in complex scenes has reached new heights. It’s the biggest expansion to V-Ray for SketchUp’s rendering capabilities yet, and it’s all thanks to the help of a vast and very dedicated group of beta testers.

    This artist-friendly rendering solution for SketchUp features dramatic improvements to visualization workflow (V-Ray RT®), image-based lighting quality (V-Ray Dome Light), and a designer’s ability to quickly manage complex scenes with highly detailed models (V-Ray Proxy). 

    “This is by far the most exciting and influential release of V-Ray for SketchUp we have ever had. High quality visualization is now easier than ever, making V-Ray even more of an everyday tool for designers", said Corey Rubadue, Product Manager at Chaos Group. 

    “V-Ray is the best rendering engine for SketchUp on the market today,” said Matthew Valero, Founder at Valero Studio. “High polygon proxies, RT rendering, and incredible accuracy at rapid speeds - simply amazing. It’s the one SketchUp plug-in I could never live without.”

    Since they were first revealed in beta form, V-Ray 1.6 for SketchUp’s banner features were met with much excitement in the V-Ray community. After receiving excellent feedback from beta testers, Chaos Group was able to turn what was initially supposed to be an incremental release into a major one. 

    The introduction of GPU support for V-Ray RT provides faster rendering and real time interactions with speed improvements up to 30 times faster. With 64-bit rendering, 3D artists can tap their 64-bit render farm for more processing power with added flexibility to render larger scene sizes, images, and animations in SketchUp. The ability to produce animation for SketchUp projects has also been streamlined, ensuring a cleaner and easier creation process.

    For the full list of features, click here.

    "We use V-Ray for SketchUp as a base for every illustration that leaves this studio," said Jeremy Kay, Owner at StudioJDK. “Its remarkably fast rendering speeds, customization abilities and beautiful output never let you down or doubt why it’s our industry’s leading rendering software solution.”

    Chaos Group has also prepared a long list of dedicated resources that will help new V-Ray 2.0 for SketchUp users. Those materials include: help documentation, a dedicated forum, and a dedicated product page.

    Pricing and Availability

    V-Ray 2.0 for SketchUp is now available for SketchUp 8, SketchUp Make 2013 and SketchUp Pro 2013 on both Windows and OS X platforms. To provide optimum security, reliability, and portability Chaos Group requires a hardware key to license its software. V-Ray 2.0 for SketchUp customers will have the option to purchase a new hardware key or install the license on an existing one. Registered users have access to a free demo through the V-Ray 2.0 for SketchUp product page.

    Pricing for V-Ray 2.0 for SketchUp will remain unchanged at $800. The upgrade price from V-Ray 1.49 for SketchUp or lower is $320. Users who purchased V-Ray for SketchUp between 15 April 2013 and 15 September 2013 will be eligible for a free upgrade.

    V-Ray 2.0 for SketchUp can be purchased through Chaos Group’s local resellers


    • ID: 41
    • Date: 2013-09-09

    Chaos Group Releases V-Ray 3.0 for 3ds Max Beta


    New UI design, Progressive Production Rendering, Cross-Application Shader Format, and Rendering Speed Improvements Highlight the Artist-Inspired Upgrade 

    Sofia, Bulgaria – September 4, 2013 – Chaos Group has announced the beta program for V-Ray 3.0 for 3ds Max - the most complete lighting, shading and rendering toolkit on the market. Everything an artist or full scale production team needs to tackle tight timelines comes standard with V-Ray 3.0. Beta testers will have direct access to the Chaos Group team, which will help make this artist-driven package even more appealing to VFX, arch-viz, and industrial design users in the coming months.  

    Speed will be the first improvement most users will notice as ray tracing calculations are running up to 5 times faster. Also,debuting is a new simplified user interface design that provides quick access to common controls and settings. With Production Presets and Quick Settings right up front, users can fine tune quality and speed from the start of their design process, helping them be more efficient. Another point of efficiency will be the new Progressive Production Rendering; an intuitive one-click action that allows artists to set up a scene in seconds and iterate quickly, even when using V-Ray’s most complex features. 

    Over the beta period, Chaos Group will roll-out a new XML, cross-application material format called VRmats that can be universally transferred across multiple V-Ray host applications.

    “Speed and simplicity remain at the core of V-Ray 3.0’s roadmap because that’s what our users want,” said Vladimir Koylazov Chaos Group Co-founder and Lead Developer of V-Ray. “Our community is very active and very collaborative, which is a great situation to be in if you want artist feedback. V-Ray 3.0 is their proof that we hear them loud and clear." 

    V-Ray 3.0 has taken their need for speed and extended it to tasks where time has always been crucial for artists. That means general ray tracing is on average 2-3x faster, and hair rendering speeds are clocking in at up to 15x the previous rate. V-Ray 3.0 will also introduce support for a variety of open source technologies including Alembic, OpenEXR 2.0 and Deep Image Data, OpenColorIO, and Open Shading Language [OSL]. 

    “Productions of all sizes are about to get a lot more out of V-Ray,” added Lon Grohs, VP of Business Development at Chaos Group. “V-Ray 3.0 is our pipeline-ready answer to any production problem that takes away from the creative process.”

    For the complete list of new features and upgrades, please visit v-ray.com, a new home for the V-Ray community.

    Pricing and Availability

    V-Ray 3.0 Beta for 3ds Max is now available for users who already own a V-Ray for 3ds Max License. This release also marks the introduction of several new licensing choices and policies. 

    Universal Render Nodes

    New universal V-Ray Render Nodes support network rendering and distributed rendering across multiple platforms (including 3ds Max and Maya, with Rhino, Softimage and SketchUp to be added in the future). 

    Unified Licensing

    In V-Ray 3.0 the User license and Render Nodes are licensed separately. This allows for unified licensing across applications and reduces the cost for individual User licenses. The new price of V-Ray 3.0 for 3ds Max User license + 1 V-Ray 3.0 Render Node is $1050/ €750. Single V-Ray Render Nodes 3.0 cost $350 /€250.

    Upgrade Bundles

    Customers upgrading from V-Ray 1.5 and V-Ray 2.0 will have several cost effective options. V-Ray 1.5 upgrades start at $980/€700; while V-Ray 2.0 upgrades start at $420/€300. Users who purchased V-Ray 2.0 for 3ds Max between 4 August 2013 and the V-Ray 3.0 for 3ds Max official release date will be eligible for a free upgrade.

    Flexible Term Licensing

    New flexible options for monthly and annual licensing are now available. 

    For full pricing information on every licensing type, please visit the Chaos Group website


    • ID: 40
    • Date: 2013-07-23

    Chaos Group and GreenButton Announce Strategic Partnership


    Partnership to Provide Cloud-Based Rendering Services for Architectural Design

    Sofia, Bulgaria, 23 July 2013 – Chaos Group, a leading provider of innovative rendering solutions, has established an innovative partnership with the major provider of compute intensive and integrated cloud solutions GreenButton , to provide a joint enabled application for on-demand rendering. The users of the company’s leading solution V-Ray for 3ds Max, will be able to access virtually unlimited compute resources by using the V-Ray GreenButton plug-in.

    V-Ray for 3ds Max is now part of GreenButton’s Enabled Application offerings to provide optimal solution for designers who need fast, real-time access to compute resources at an affordable cost. GreenButton’s cloud-based business model enables V-Ray to be accessible on-demand. 

    “GreenButton provides an easy way for users to access our solutions which are recognized across the world,” said Chaos Group’s Vice President of Business Development, Lon Grohs. “We’re excited to offer V-Ray for 3ds Max on GreenButton’s cloud-based platform making it available to our vast network of value added resellers (VARs) who provide comprehensive design solutions for highly skilled end-user design communities.”

    Availability and Sales Inquiries

    GreenButton’s plug-in for V-Ray 3ds Max is available immediately.  Please call (408) 550-7822, or email sales@greenbutton.com for additional information.

    About Chaos Group

    Chaos Group is a leading provider of innovative rendering solutions for the media, entertainment, and design industries. For over a decade our flagship rendering software, V-Ray®, has set the standard for speed, quality, reliability and ease of use, and it has become the rendering engine of choice for renowned international studios. Chaos Group proudly supports the 3D community with the following advanced software solutions: V-Ray® for Autodesk® 3ds Max®, V-Ray® for Autodesk® Maya®, V-Ray® for Autodesk® Softimage®, V-Ray® for Rhino®, V-Ray® for SketchUp®, Phoenix FD and Pdplayer.

    About GreenButton™ Limited 

    GreenButton™ is an award winning global software company specializing in On-Demand cloud computing. GreenButton delivers a turnkey solution for cloud-enablement, synchronizing data and bursting apps to the cloud. Enabling enterprises, independent software vendors (ISVs) and service providers to move to the cloud and access cloud resources, GreenButton provides a multi-purpose cloud platform for development and delivery of software and services. GreenButton’s Cloud Fabric empowers users across all industries including digital media, engineering, oil and gas, financial and biotech, to leverage the company’s rapid enablement of vertical applications to virtualized on-demand infrastructure. With GreenButton’s unique feature set, cloud-based applications across multiple private and public cloud platforms can be easily managed from one centralized and user-friendly interface.

     

     


    • ID: 39
    • Date: 2013-07-11

    Chaos Group to Preview V-Ray 3.0 at SIGGRAPH 2013


    Industry Leaders Will Take Center Stage at Chaos Group’s SIGGRAPH V-Ray Day and V-Ray User Event in LA 

    Sofia, Bulgaria – July 11, 2013 – Mark your calendar. At SIGGRAPH 2013, Chaos Group and some of the VFX industry’s top artists are joining forces. Together they will host two events packed tight with production run-downs of commercial spots, television shows, game cinematics, and blockbuster films including “Star Trek Into Darkness,” “Oblivion," and "Iron Man 3." SIGGRAPH visitors will also see a sneak preview of Chaos Group’s next major release: V-Ray 3.0.

    “V-Ray Day at SIGGRAPH” will be held at the SIGGRAPH expo center (room 203A) on Wednesday, July 24. Its exclusive presentations will feature supervisors from ILM, Digital Domain, Method Studios, Scanline VFX, Pixomondo and Zoic Studios and will show off the ways V-Ray continues to support VFX artists. This event will be held in two sessions and will be open to all SIGGRAPH attendees (see the full program and register for this event).

    At the Chaos Group/Trinity3D booth at the Expo floor, Chaos Group will be previewing V-Ray 3.0 and holding master classes in Phoenix FD and V-Ray for Maya (booth 110). Together with partners NVIDIA (booth 803) and BOXX Technologies (booth 659), the Chaos Group team will also be demonstrating the latest advancements in V-Ray RT.

    Participation in two Birds of a Feather sessions (BoF) will give Chaos Group’s development team a chance to unearth some of V-Ray’s 3.0 key technical aspects. In the first session, V-Ray creator Vlado Koylazov will share details about deep compositing support in V-Ray 3.0 (22 July 4:00 p.m. - 5:00 p.m., room 213B); while Chaos Group developer Ivan Mavrov will demo Open Shading Language support at an OSL BoF session (22 July 6:00 p.m. - 7:00 p.m., Hilton Anaheim - Malibu). 

    “V-Ray User Event – Los Angeles” is a post-SIGGRAPH event that will be hosted at The Gnomon School of Visual Effects. Starting at 6 p.m. on July 26, artists from Pixomondo will demonstrate how V-Ray was used on “Oblivion” and “Star Trek Into Darkness,” while Blur will highlight the game cinematics of “Batman: Arkham Origins" and “The Elder Scrolls Online.” This event is open to the public (see the full program and register for this event).

    “We can feel the momentum growing in our community, and the artwork we are seeing speaks volumes about the talent our users are unleashing,” said Lon Grohs, VP of Business Development at Chaos Group. “It’s going to be exciting to reveal some of our latest developments at SIGGRAPH, and see where they take us next.”

    Request a promotional code for a free pass to the SIGGRAPH exhibition floor at siggraph2013@chaosgroup.com. The pass will grant you access to the Chaos Group booths and room 203A where V-Ray Day will be held.

    Additional information can be viewed at Chaos Group’s dedicated SIGGRAPH page

     


    • ID: 38
    • Date: 2013-06-18

    Chaos Group to Showcase New V-Ray Arch-Viz Developments at the 2013 AIA National Convention


    Live Demos Show Updated Feature Sets for Architectural Applications; TILTPIXEL a Featured Presenter at Booth #4307 

    Sofia, Bulgaria – June 18, 2013 – At the 2013 American Institute of Architects Convention (AIA), Chaos Group will demonstrate how recent additions to V-Ray for 3ds Max, V-Ray for Rhino and the recently released open beta of V-Ray 1.6 for SketchUp communicate architectural design concepts with realism and accuracy.

    As a Cornerstone Partner to the American Institute of Architects, Chaos Group will be joining the AIA Convention and other AIA events throughout the year to provide world-class educational guidance to architects and extend its outreach to the architectural community.

    Joining Chaos Group will be customer TILTPIXEL, whose imagery and short films have been utilized by architects, developers, and Fortune 500 companies. Ramy Hanna, partner and 3D artist at TILTPIXEL, will speak to the “Rendering the Fresno House with V-Ray 1.6 for SketchUp” twice daily in the Chaos Group booth (#4307) at both 11 a.m. (exterior rendering focus) and 1 p.m. (interior rendering focus).

    “Creating a variety of interior lighting scenarios is simple with the new V-Ray for SketchUp,” said Hanna. “When set up, it’s simply a matter of selecting the scene tabs and hitting render to see different lighting options. It’s never been easier and more organized.”

    To schedule a meeting with Chaos Group or to view a demonstration of V-Ray for 3ds Max, Rhino, or SketchUp during the AIA Convention, please contact: Corey Rubadue, corey.rubadue@usa.chaosgroup.com.

    If you’re unable to attend the 2013 AIA Convention and would like additional information and resources about Chaos Group, please visit their virtual booth. Sign-up is free.

     


    • ID: 37
    • Date: 2013-05-15

    Chaos Group’s V-Ray 1.6 for SketchUp Now in Open Beta


    Significant Enhancements to Rendering Speed, Workflow, Visualization and Lighting Features; Ready for Use in Professional Design and Engineering Projects

    V-Ray 1.6 for SketchUp Open BetaSofia, Bulgaria – 15 May 2013 – Artists, architects and designers always want their software to do more. More detail, more speed, more quality. Today, with the announcement of Chaos Group’s V-Ray 1.6 for SketchUp open beta, these users now have the biggest expansion to SketchUp’s rendering capabilities right at their fingertips. More is here.


    This massive upgrade to V-Ray for SketchUp includes a series of new feature introductions that enhance visualization workflow and render quality (V-Ray RT®, V-Ray Dome Light) and streamline scene complexity (V-Ray Proxy).

    With 16 new features designed and accounted for, V-Ray 1.6 for SketchUp has become the most robust, and artist-friendly render application SketchUp users have ever seen,” said Corey Rubadue, Chaos Group product manager, V-Ray for SketchUp. “And it’s only going to get better in the future.

    As part of this update, V-Ray 1.6 for SketchUp will offer architects and designers access to proven V-Ray technologies that accelerate the creative process. For example, with V-Ray Proxies users can now achieve exceptionally high levels of detail and modeling complexity while efficiently rendering massive amounts of geometry in the blink of an eye. Proxies can also be shared between V-Ray versions giving architects the ability to share models between 3ds Max, Maya, Softimage and Rhino.

    V-Ray 1.6 for SketchUp should be part of every designer’s digital toolset; it’s fast, simple, and seamlessly integrated, which allows you to explore ideas without leaving the application,” said Jorge Barrero, senior associate at Gensler. “The recent addition of V-Ray RT gives me instant feedback on my lighting, while V-Ray Dome Lights lets me push the quality of my renders to a whole new level. As a long time user, it’s pretty exciting.”

    Key Features for V-Ray 1.6 for SketchUp


    Rendering Engine Upgrades:

    •    V-Ray RT – This CPU-supported rendering engine streamlines scene setup and provides instant visual feedback directly in SketchUp for quicker design, material, and lighting decisions.

    Lights:

    •    Dome Light – Creates simple, artifact-free image-based lighting using importance sampling of HDR images. This technique greatly optimizes light tracing and GI precision.

    •    Lights as Components – V-Ray lights can now be part of a SketchUp component, making the process of changing the design and settings of multiple lights at once much easier.

    •    Sphere Light – Creates spherically shaped area lights.

    Geometry:

    •    V-Ray Proxy – Manages scene memory and efficiently renders large amounts of geometry to increase detail and complexity in scenes. V-Ray Proxy objects are dynamically loaded and unloaded at render time, which saves vital RAM resources.

    For the full list of features, click here.

    Chaos Group is also releasing a set of materials that will help their users experience the benefits of V-Ray 1.6 for SketchUp even faster. Those materials include: help documentation, a dedicated beta forum, tutorials, and videos explaining the new features.

    V-Ray for SketchUp is phenomenal, and the ability to control lights by layers is genius!” said Ramy Hanna, partner and 3D artist at Tiltpixel. “Now I can produce different lighting scenarios based on scene tabs. It’s like Chaos Group looked at SketchUp’s strengths and decided to build my favorite V-Ray features on top of them.”

    Pricing and Availability

    The free open beta of V-Ray 1.6 for SketchUp is available for SketchUp 8 on both the Windows and OS X platforms - 32bit only. It can be downloaded right now by applying for the public beta program on Chaos Group’s website.

    Pricing for V-Ray 1.6 for SketchUp will remain unchanged ($800). The upgrade price from V-Ray 1.49 for SketchUp or lower is $320. Users who purchased V-Ray for SketchUp between April 15, 2013 and the official release date will be eligible for a free upgrade.


    About Chaos Group
    Chaos Group is a leading provider of innovative rendering solutions for the media, entertainment, and design industries. For over a decade our flagship rendering software, V-Ray®, has set the standard for speed, quality, reliability and ease of use, and it has become the rendering engine of choice for renowned international studios. We work closely with our customers from around the world to ensure we’re creating the best tools for their workflow. Inspired by their imaginative creations, we passionately pursue advances in rendering technology and continue to improve the software needed to communicate their vision.
    We proudly support the 3D community with our advanced software solutions: V-Ray® for Autodesk® 3ds Max®, V-Ray® for Autodesk® Maya®, V-Ray® for Autodesk® Softimage®, V-Ray® for Rhino®, V-Ray® for SketchUp®, Phoenix FD and Pdplayer.

    ######

    Press Contacts:
    Chaos Group
    Angelina Penkova, pr@chaosgroup.com
    www.chaosgroup.com
    Liaison Inc.
    Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
    www.liaisonpr.com


    • ID: 36
    • Date: 2013-04-17

    Chaos Group to Spotlight V-Ray’s Success in ILM Production Pipeline at FMX 2013


    Elite Team of Presenters Offer Major Film Walkthroughs, V-Ray Lighting and Shading Workshop, and Dedicated Day for Students

    Chaos Group at FMX 2013


    FMX 2013, Stuttgart, Germany – April 23, 2013 – At FMX 2013, Chaos Group will demonstrate how V-Ray encourages artistry across every stage of a user’s career through a series of presentations that target the needs of VFX professionals and students.
    The premier presentation features Jeroen Schulte, Image Pipeline Lead at Industrial Light & Magic, who will give attendees an exclusive look at how the world-famous studio rendered shots on some of 2012’s biggest blockbusters with the help of V-Ray’s advanced ray tracing capabilities.

    The presentations continue with a talk by Niklas Jacobson -- VFX supervisor and co-founder of Important Looking Pirates (ILP) -- which will pinpoint the specific V-Ray tools ILP used to create the CG creatures and environments found in the Oscar-nominated, “Kon-Tiki.” Animation fans can also expect a first-hand look at the new trailer for “Portals” - an animated short created by Studio Sokerov and Bulgarian artist, Viktor Mazhelkov.

    In an effort to give artists of all levels a helping hand, Chaos Group will provide a free V-Ray master class entitled, “Setting up a V-Ray Lighting and Shading Pipeline.” In addition, April 24 has been dubbed “Student Day,” and will see the team hosting a day of presentations and tutorials that focus entirely on 3D artists in training.

    Complete Presentation and Activity Schedule

    ●    “Setting up a V-Ray Lighting and Shading Pipeline,” by Konstantin Gaytandzhiev of Chaos Group – April 23, 2013, 10:00-11:00 a.m. at Raum Karlsruhe

    ●    “Rendering Superpower: V-Ray in Production at ILM,” by Jeroen Schulte of Industrial Light & Magic. Featured films include: “The Avengers,” “Transformers: Dark of the Moon,” and more. – April 23, 2013, 12:00-1:00 p.m. at Raum Karlsruhe

    ●    “Kon-Tiki: Real-Life Graphics for Real-Life Heroes,” by Niklas Jacobson of Important Looking Pirates – April 25, 2013, 3:00-4:00 p.m. at Raum Mannheim

    ●    “Student Day” series of 30-minute tutorials on topics like lighting, shading basics, render elements with V-Ray, etc. – April 24, 2013, all day at the Chaos Group FMX Marketplace booth

    ●    “Portals” trailer unveiling – every day at the Chaos Group FMX Marketplace booth

    For more information on what Chaos Group will be doing at FMX, please visit http://fmx2013.chaosgroup.com and watch for updates on Twitter (@ChaosGroup). If you are interested in a meeting with Chaos Group at FMX, please contact Angelina Penkova: pr@chaosgroup.com.

    About Chaos Group

    Chaos Group is a leading provider of innovative rendering solutions for the media, entertainment, and design industries. For over a decade our flagship rendering software, V-Ray®, has set the standard for speed, quality, reliability and ease of use, and it has become the rendering engine of choice for renowned international studios. We work closely with our customers from around the world to ensure we’re creating the best tools for their workflow. Inspired by their imaginative creations, we passionately pursue advances in rendering technology and continue to improve the software needed to communicate their vision.
    We proudly support the 3D community with our advanced software solutions: V-Ray® for Autodesk® 3ds Max®, V-Ray® for Autodesk® Maya®, V-Ray® for Autodesk® Softimage®, V-Ray® for Rhino®, V-Ray® for SketchUp®, Phoenix FD and Pdplayer.

    ######

    Press Contacts:
    Chaos Group
    Angelina Penkova, pr@chaosgroup.com
    www.chaosgroup.com
    Liaison Inc.
    Colin McLaughlin, (503) 796-9822, colin@liaisonpr.com
    www.liaisonpr.com


    • ID: 35
    • Date: 2012-08-11

    V-Ray All Stars Rob a Bank to Commemorate V-Ray’s 10th Anniversary


    In return, Chaos Group awards Golden Dongles with lifetime licenses for all of its products

    Los Angeles, USA - 10 August 2012

    A few hundred Chaos Group friends gathered together at Smog Shoppe to celebrate V-Ray’s 10th Anniversary.  The evening began with a retrospective of V-Ray work provided by Stash Magazine, the story of how Peter Mitev and Vladimir Koylazov founded the company, and the announcement of two new products - V-Ray for Nuke and V-Ray for Katana.

    Event sponsors, The Foundry, NVIDIA, and Fox Renderfarm shared their latest developments, followed by a showcase of award-winning work by customers Digital Domain, Pixomondo,COPA, a52, and Blur.

    Next, the winners of CGSociety’s V-Ray Anniversary Challenge were revealed, and the first big surprise of the evening occurred when the V-Ray All Stars were called on stage and awarded a GOLDEN DONGLE containing a lifetime license of all Chaos Group products.

    The V-Ray All Stars shared a surprise of their own, playing a video they created to commemorate V-Ray’s 10th Anniversary called V-Ray in Real Life.  Watch V-Ray IRL here.

    It’s an honor to be part of this great community and celebrate V-Ray’s anniversary with so many of our friends here in LA,” said Peter Mitev, CEO of Chaos Group. “Over the past decade, some members of the V-Ray community have gone above and beyond, sharing their passion and ideas and making significant contributions to the development of V-Ray. We are grateful and proud to recognize Christopher Nichols, Daniel Buck, Dmitry Vinnik, Greg Tsadilas, Kevin Margo, Paul Ghezzo, Robert Nederhorst, Scott Metzger, Heiko Wenczel, and Paul Oblomov as V-Ray All-Stars.”

    Learn more about V-Ray’s 10th anniversary at vray10.chaosgroup.com.


    • ID: 34
    • Date: 2012-07-25

    SIGGRAPH 2012: Chaos Group Celebrates V-Ray’s 10th Anniversary with New Additions to its Portfolio


    The company will premier V-Ray for Nuke and V-Ray for Katana and announce highly anticipated new features for the upcoming releases of V-Ray for 3ds Max and V-Ray for Maya.

    Sofia, Bulgaria, 25 July 2012 – Chaos Group is gearing up for another exciting year at Siggraph where the company will unveil new products and features empowering 3D artists to achieve better results in less time.
    Siggraph visitors will be the first to see a demonstration of V-Ray for Nuke and V-Ray for Katana, integrating rendering capabilities seamlessly across the VFX pipeline.

    Staying on top of the latest technology trends, Chaos Group will also show some exciting new improvements in GPU rendering at Siggraph. GPU rendering available with V-Ray RT GPU has transformed VFX workflows with dramatic increases in speed and flexibility. Now it includes CUDA support, support for new materials and textures, motion blur support, proxies and instancing, and animation preview.
        
    Chaos Group at SIGGRAPH 2012Chaos Group will be featured at the demo areas of our partners NVIDIA, BOXX, and Trinity3d/Evermotion.

    •  New by Chaos Group: V-Ray for Nuke and V-Ray for Katana

    •  The latest in V-Ray for 3ds Max and Maya
      o  V-Ray RT improvements - CUDA support, support for new materials and textures, motion blur support, proxies and instancing with RT, using V-Ray RT for animation preview
      o  Enhancements from latest service packs - V-Ray hair material, Ptex support in V-Ray for 3ds Max
      o  New features expected with future releases - deep pixel images support, metaballs, Alembic support, lens effects in the V-Ray frame buffer

    •  Phoenix FD for Maya: Creating realistic fire, smoke, and explosions. Simulating liquids, adding foams and splashes

    •  V-Ray for Softimage: key features and examples of V-Ray for Softimage used in production




    “Being customer-centric is at the heart of how we do things at Chaos Group. With the help and support of our users we have achieved a special milestone – V-Ray has reached 10 years on the market. At Siggraph, we are looking to share the latest from our research and development work and celebrate our  anniversary with V-Ray’s users and fans,” said Peter Mitev, CEO of Chaos Group. ”We will also be showing the integration of V-Ray with Nuke, which is redefining VFX workflows to meet the needs of 3D professionals who want to add rendering capabilities in the compositing stage of their production”

    Visit the Chaos Group Siggraph LA 2012 event page for more details.


    About Chaos Group

    Chaos Group is a leading provider of state of the art rendering soluions for the media, entertainment, and design industries. For over a decade our flagship rendering software, V-Ray®, has set the standard for speed, quality, reliability and ease of use, and it has become the rendering engine of choice for renowned international studios. We work closely with our customers from around the world to ensure we’re creating the best tools for their workflow. Inspired by their imaginative creations, we passionately pursue advances in rendering technology and continue to improve the software needed to communicate their vision.

    We proudly support the 3D community through our suite of innovative software solutions: V-Ray® for Autodesk® 3ds Max®, V-Ray® for Autodesk® Maya®, V-Ray® for Autodesk® Softimage®, V-Ray for Rhino®, V-Ray for SketchUp®, Phoenix FD and Pdplayer.

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    Further Information:
    Angelina Penkova
    PR Expert, Chaos Group
    pr@chaosgroup.com

    Download Chaos Group Press Release:

    Press Release_ChaosGroup_SIGGRAPH 2012


    • ID: 33
    • Date: 2012-06-11

    Chaos Group Announces V-Ray Application SDK with completely new API for Third Party Applications


    11 June 2012, Sofia, Bulgaria - Chaos Group, a leading provider of innovative rendering solutions, announces the V-Ray Application SDK: a user-friendly API enabling software developers to integrate and deploy V-Ray’s advanced ray tracing capabilities in third-party applications.

    The V-Ray Application SDK reduces development time and expands functionality by leveraging the full power of V-Ray.

    This new API is simple and flexible, supporting multiple programming languages including, C, C++, .Net, Java, and Node.js (JavaScript).

    Key features include:

    Single image rendering in Production, RT CPU and RT GPU modes

    Multi-threaded processing

    Distributed Rendering across multiple nodes

    Simple classes and interfaces

    Strongly typed structures and events in Java and .Net

    Image rendering using in-process and out-of-process boundaries

    Support for V-Ray’s native .vrscene file format 

    V-Ray is well-known for achieving photorealism at unparalleled speeds, making it the rendering engine of choice for many CG professionals. Chaos Group is proud to deliver this unique product to the developer community, to serve not only the needs of visual effects and design professionals, but to all industries where advanced ray tracing can be used. The official release of the V-Ray Application SDK will grant access to V-Ray’s optimized core, creating unlimited possibilities for V-Ray integration in third-party Apps,” said Boris Simandoff, V-Ray SDK Product Manager at Chaos Group.

    Complete documentation includes sample applications and source code to help developers get started. The V-Ray Application SDK is expected to be available in Q3 2012.

    Supported Operating Systems:

    Windows (64-bit)

    Linux (64-bit)

    To apply for the V-Ray Application SDK program contact the Chaos Group team at vraysdk@chaosgroup.com 




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