V-Ray 2.0 for 3ds Max new features


V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs. V-Ray 2.0 is officially on the market starting 6th December 2010. For more information on upgrade, pre-order and pricing policies, please click here.

Major features

    • V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;

Shading

    • VRayCarPaintMtl material with accurate flakes simulation;
    • VRayDistanceTex texture that measures distances to arbitrary mesh objects;
    • Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;

Lights

    • V-Ray specific light lister;
    • Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements

    • VRayLightSelect render element to extract the contribution of individual lights;
    • VRayDRBucket render element to show which machine rendered a given bucket in DR mode;

Effects

    • VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
    • VRayExposureControl plugin for proper exposure of regular viewport and camera views;

Optimizations

    • VRayStereoRig controller for easy stereoscopic setup;
    • Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
    • Retrace threshold for the light cache
    • Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
    • Integration of the various V-Ray components in the 3ds Max "Create" menu;
    • Tools for calculating and rendering accurate camera distortion through .lens files;
    • Faster rendering of VRayProxy objects;
    • Support for proper motion blur of Thinking Particles;
    • Proper blending of gizmos for VRayEnvironmentFog;
    • Improved raytracing precision in certain cases;
    • Render history for the V-Ray VFB;
    • Load and compare images directly in the V-Ray frame buffer;
    • Support for rendering of VRayProxy objects as point clouds;
    • Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
    • Support for bidirectional path tracing for accurate unbiased lighting solutions;

...and many other small fixes and improvements

NOTE:The new version V-Ray 2.0 for 3ds Max will not currently support MetaSL shaders. The opportunity to create your own or download high quality materials from MetaSL Material Library will most definitely become a part of our next major release.


System requirements

  • • Microsoft® Windows® 7 Professional (32- or 64-bit)
  • • Microsoft® Windows Vista® Business (SP2 or higher) (32- or 64-bit)
  • • Microsoft® Windows® XP Professional (SP2 or higher) (32- or 64-bit)

Supported platforms

  • Autodesk® 3ds Max® version 9.0 or later

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