V-Ray 3.0 for 3ds Max Beta

The beta is open to licensed users of V-Ray for 3ds Max

 

V-Ray 3.0 for 3ds Max Beta






The V-Ray® 3.0 for Autodesk® 3ds Max® Beta program is now open.

With this beta program, our users can get their hands on new and improved features and capabilities of the best version of V-Ray yet. Thanks to our continuous work with 3D artists all over the world, V-Ray 3.0 for 3ds Max has now become the most complete lighting, shading and rendering toolkit on the market. Check out why.

We've set up a new website dedicated to become a new home for the V-Ray community. Be sure to check out www.v-ray.com for more V-Ray 3.0 related news and stay tuned for updates, videos and tutorials.

Eligibility
The V-Ray 3.0 for 3ds Max Beta program is available to licensed users of V-Ray for 3ds Max.
You may register for the beta program here. Our team will review your application and send you an email outlining next steps.

Feedback process
As a member of the beta community, you will get an advanced look at the upcoming features and enhancements in V-Ray 3.0. Plus you will have a unique opportunity to provide critical feedback, helping create the best version of V-Ray yet.

During the beta process, you will have direct access to our development team and the beta community via a V-Ray 3.0 for 3ds Max Forum. The forum is dedicated to sharing constructive feedback, works in progress, test renders, and user suggestions.

Time Frame
The Beta program will run for a period of approximately 3 months.

System Requirements
•  A computer with 3ds Max 2011/3ds Max Design 2011 or later, 64 bit versions only;
•  Windows XP, Windows Vista, Windows 7, Windows 8, 64 bit versions only;
•  Intel Pentium IV or compatible processor with SSE2 support;
•  4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file;
•  NUMA architecture is supported but not recommended*

Note: More efficient rendering on a NUMA machine is achieved with several copies of 3ds Max or DR render servers. In both cases each instance should be limited to one NUMA node because of the slower access that a core has to the rest of the RAM.

Autodesk 3ds Max is a registered trademark of Autodesk. V-Ray is a registered trademark of Chaos Software


SHADING

• Improved Hair rendering
• Ray-traced SSS
• New Skin Shader (under development)

Check out the new features and improvements

RENDERING

• Faster Ray Tracing
• Progressive Rendering
• RT GPU Render Elements

Check out the new features and improvements

WORKFLOW

• New User Interface
• New presets and controls for tuning quality and speed
• Distributed Rendering enhancements

Check out the new features and improvements





The release of V-Ray 3.0 for 3ds Max introduces new licensing choices and policies:

UNIVERSAL RENDER NODES
UNIFIED LICENSING
FLEXIBLE TERM LICENSING
FULL PRICE LIST

Please note:
Users who purchased a new V-Ray 2.0 for 3ds Max commercial license between 4 August 2013 and the date of the V-Ray 3.0 for 3ds Max official release will be eligible for a free upgrade. They will receive 1 V-Ray 3.0 Workstation license and 2 Render Node licenses.

If you have any further questions about the new licensing and pricing policies, please contact us at licensing@chaosgroup.com.


UNIVERSAL RENDER NODES

A major part of the V-Ray roadmap includes the development of universal V-Ray assets that can be shared across multiple 3D platforms. With the release of V-Ray 3.0, we are introducing universal V-Ray Render Nodes to support distributed rendering and network rendering on multiple host applications.


One Universal Render Node may be used across the following 3D Platforms:


Host Application Versions
V-Ray for 3ds Max 3.0
V-Ray for Maya 3.0
V-Ray for Softimage To be supported in the future
V-Ray for Rhino To be supported in the future
V-Ray for SketchUp To be supported in the future
V-Ray Render Nodes are required to render with V-Ray 3.0 for 3ds Max.


UNIFIED LICENSING

In V-Ray 3.0 the User licenses and Render Nodes are licensed separately. This unifies licensing across applications and reduces the cost for individual User licenses.


Pricing: V-Ray 3.0 for 3ds Max


Product/ Bundle USD EUR GBP
V-Ray 3.0 Workstation for 3ds Max (?) 1 040 750 650
V-Ray 3.0 Workstation for 3ds Max
+ 5 V-Ray Render Nodes 3.0
2 080 1 500 1 290
Pricing: V-Ray Render Nodes 3.0 USD/ per Node EUR/ per Node GBP/ per Node
1-4 Licenses 350 250 220
5-9 Licenses 280 200 170
10-19 Licenses 250 180 160
20-29 Licenses 240 170 150
30+ Licenses 210 150 130


FLEXIBLE TERM LICENSING

Flexible options for monthly and annual licensing are now available. With lower upfront costs, term licensing allows artists and studios to scale as needed.


Pricing: Annual Licensing


V-Ray 3.0 Workstation for 3ds Max License/Year
USD
License/Year
EUR
License/Year
GBP
5-9 Licenses
520 380 320
10-19 Licenses
440 320 270
20+ Licenses
330 240 210
V-Ray Render Node 3.0 License/Year
USD
License/Year
EUR
License/Year
GBP
5-9 Licenses 170 120 100
10-19 Licenses 140 100 90
20+ Licenses 110 80 70

Pricing: Monthly Licensing


V-Ray 3.0 Workstation for 3ds Max License/Month
USD
License/Month
EUR
License/Month
GBP
10-19 Licenses
190 140 120
20-29 Licenses
120 90 80
30+ Licenses
100 80 60
V-Ray Render Node 3.0 License/Month
USD
License/Month
EUR
License/Month
GBP
10-19 Licenses 80 60 50
20-29 Licenses 70 50 40
30+ Licenses 60 40 30


* Prices do not include dongle/VAT/shipping.




Customers upgrading from V-Ray 1.5 and V-Ray 2.0 will have several cost effective options.
See the Full Price List or check out our Upgrade Calculator.


UPGRADING FROM V-RAY 2.0

Product/ Bundle USD EUR GBP
V-Ray 3.0 Workstation for 3ds Max (?) 420 300 260
V-Ray 3.0 Workstation for 3ds Max
+ 5 V-Ray Render Nodes 3.0
690 500 430
V-Ray 3.0 Workstation for 3ds Max
+ 10 V-Ray Render Nodes 3.0
970 700 600
Maximum of 10 V-Ray 2.0 Rendering Nodes are eligible for upgrade per GUI

* Backward Compatibility: V-Ray 2.x licenses will remain active for a 6-month grace period from the date of upgrade to V-Ray 3.0. A special V-Ray 2.4 build will be available to provide compatibility with V-Ray 3.0 licenses.

Pricing: Upgrading V-Ray 2.0 Distributed Rendering to universal V-Ray Render Nodes 3.0


# of Licenses USD EUR GBP
1 V-Ray Render Node 3.0 130 100 80
5 V-Ray Render Nodes 3.0
420 300 260
10 V-Ray Render Nodes 3.0 690 500 430
Maximum of 10 V-Ray 2.0 Rendering Nodes are eligible for upgrade per GUI



UPGRADING FROM V-RAY 1.5

Product/ Bundle USD EUR GBP
V-Ray 3.0 Workstation for 3ds Max 970 700 600
V-Ray 3.0 Workstation for 3ds Max
+ 5 V-Ray Render Nodes 3.0
1 390 1 000 860
V-Ray 3.0 Workstation for 3ds Max
+ 10 V-Ray Render Nodes 3.0
1 800 1 300 1 120
Maximum of 10 V-Ray 1.5 Rendering Nodes are eligible for upgrade per GUI.

Pricing: Upgrading V-Ray 1.5 Distributed Rendering to universal V-Ray Render Nodes 3.0


# of Licenses USD EUR GBP
1 V-Ray Render Node 3.0
170 120 100
5 V-Ray Render Nodes 3.0
550 400 340
10 V-Ray Render Nodes 3.0 970 700 600
Maximum of 10 V-Ray 1.5 Rendering Nodes are eligible for upgrade per GUI.


Please note:
With the release of V-Ray 3.0 for 3ds Max we will no longer support V-Ray 1.5 for 3ds Max and the software builds will be no longer available for download.

* Prices do not include dongle/VAT/shipping.



1. Why did you decide to change your pricing strategy, and does this mean the price of V-Ray is going up?

For years, we’ve been talking to and working with our customer base to try to come up with an effective pricing strategy that would benefit everyone. During that time, research showed a majority of our customers use 1-2 render nodes per workstation, which opened up a lot of discussion into their needs and expenses. During that same time an internal audit also revealed that in the developing environment our unlimited policy was no longer sustainable if we wanted to keep providing customers with things like: regular free updates, technical support and continuous development of new features.

Our answer was to build a pricing system that would continue to fuel V-Ray’s development and open up new levels of flexibility for artists at every end of the spectrum. For instance, knowing that a lot of our user base consists of individual artists and small teams, we decided to drop the workstation license price by more than 20%. We saw this as a way to help them cut overhead for new hires, and pay for only what they need. We also put a rental policy in place for situations where quick deadlines require immediate scaling of your system.

When you consider that this policy is attached to a new feature package that adds high-end production features, a lot more speed, and tools that simplify workflow, we feel that this version of V-Ray is the best one yet. And with this new pricing strategy we’ll have the resources to continue to make it even better, all without cutting into our technical support or slowing down its development to a crawl.


2. How does the new V-Ray 3.0 licensing work?

With V-Ray 3.0 there will be no distinction between render licenses for local, network, or distributed rendering. All of these rendering options are covered by the new Render Node license, making it possible to seamlessly use your license across multiple 3D platforms.

By purchasing 1 copy of V-Ray 3.0 Workstation for 3ds Max, users get the ability to use V-Ray’s Graphical User Interface (GUI) for editing their settings on one machine and also to render on one machine as a Render Node.

The rendering can be performed either on the same machine where the GUI license is used, or on another machine in the network.

In order to use additional computers for rendering though, you will now have to purchase additional V-Ray 3.0 Render nodes.


3. How do I upgrade to V-Ray 3.0?

Most generally you can upgrade to a 1, 6 or 11 node solution with a 3.0 license. Please refer to bundle options listed here for a breakdown on moving from 2.0 to 3.0, distributed rendering to universal render nodes and other options.


4. Is there a benefit to upgrading right now? Can I purchase 2.0 now and still receive V-Ray 3.0?

Customers who have purchased V-Ray 2.0 for 3ds Max a little before and after the official announcement of V-Ray 3.0 beta (starting 4th of August 2013) are eligible for the following free upgrade:
• 1 copy of V-Ray 3.0 Workstation
• 2 copies of V-Ray 3.0 Universal Render Nodes

This will result in one V-Ray 3.0 GUI license and three V-Ray 3.0 Universal Render Nodes.

Upgrading from V-Ray 1.5 to V-Ray 2.0 will NOT provide free V-Ray 3.0 licenses. There is a separate upgrade process from V-Ray 1.5 to V-Ray 3.0.


5. Will V-Ray 3.0 be backwards compatible with older version of V-Ray?


Backward compatibility is provided for V-Ray 2.0 via few options.

First, we will provide V-Ray 2.0 builds that can be used with V-Ray 3.0 licenses, so customers can choose between the 2.0 and 3.0 version of V-Ray.

Second, even after customers upgrade to V-Ray 3.0, they will have the additional benefit as their existing V-Ray 2.0 licenses will run for another 6 months to allow for completion of legacy projects on the platform. Once the upgrade to V-Ray 3.0 is made, users have the option to choose whether they want to use V-Ray 2.0 or V-Ray 3.0 on new render nodes.

With the release of V-Ray 3.0, we will no longer support V-Ray 1.5 and we will not provide backward compatibility for V-Ray 1.5.


6. Will my V-Ray 2.0 for 3ds Max render nodes remain unchanged if I don’t upgrade?

Yes. V-Ray 2.0 licenses will not change unless you decide to upgrade to the new version.


7. Are these render nodes only going to work for 3ds Max or do they work for all V-Ray host applications?

With V-Ray 3.0, your render nodes will be universal across multiple platforms, starting with 3ds Max. In the future, we will support Maya, Softimage, Rhino3D and SketchUp; we are also considering other platforms so look for updates on that in the future.

Also with the ability to re-use your licenses, expanding your rendering capabilities is easy. These licenses are floating so if you need to use another workstation, you can at will.


8. We are a small company, how will this new policy affect us?

We are working to provide small businesses with a number of ways to be successful; which is why we brought down the base price on workstation licenses and added a new rental policy that will help you scale on demand.

However, whether you are a small studio or very large production company, your best bet depends on your specific needs. Our new policy was designed to offer you plenty of options for upgrading your workstation and/or render node licenses, so you can take into account timing, scaling and new hires.

To facilitate a smooth process, we do not limit the way you can upgrade. You can upgrade individual licenses or through bundles anytime, and discounts are provided as you buy more licenses.

If you would like help making a plan, we suggest contacting your reseller or our sales team as they can help you optimize a solution specially built for your budget.



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