V-Ray 2.0 for 3ds Max Key Features
SHADING
Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds
Support for efficient material layering - quickly render complex materials using the V-Ray Blend material
Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering
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VRayHairInfoTex is a new texture, adding control and flexibility when using the VRayHairMtl.
VRayOrnatrixMod is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray.
VRayPtex is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios®, that eliminates the need to assign UVs.
VRayGLSLMtl is a new shader, providing the ability to load materials created using the meta shading language - MetaSL.
VRayGSLTex is a new map capable of loading textures created using MetaSL
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LIGHTS
Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping
Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter
Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times
V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister
RENDER OUTPUT
Support for additional render elements - have full control in compositing by separating the render into render elements
Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene
EFFECTS
VRayExposureControl plug-in - proper exposure of regular viewport and camera views, including orthographic views
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Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera
Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera
OPTIMIZATIONS
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V-Ray RT GPU on CUDA - the CUDA engine requires a Fermi or Kepler card and the newest nVidia drivers
V-Ray RT and V-Ray RT GPU support for Motion Blur (transformation and deformation) - support in ActiveShade mode and as a production renderer
Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier
Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements
Key features may vary depending on the product choice and respective version of V-Ray being use. Chaos Group maintains the right to make changes to feature lists and products without future notice.










