V-Ray 2.0 for Maya Key Features
V-RAY RT on CPU and GPU
V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.
SHADING
Support for efficient material layering - quickly render complex materials using the V-Ray Blend material
Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering
VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers.
VRayHairMtl - a new shader allowing users to render hair and fur with unprecedented quality, control, and speed.
Support for the Substance textures in Maya 2011.5 and Maya 2012 - use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects
VRayToon shader - add an amazing cartoon-like feeling to your renderings
Support for dispersion in refractions for VRayMtl - this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close- ups of refractive objects with caustics that dazzle the eye.
Automatic support for both Mari and Mudbox style tiled textures - V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object
Support for rendering of Maya fluids - the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume
Ptex textures - with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.
LIGHTS
Physically accurate lights - create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render time
CAMERA
Lens distortion through Nuke displacement maps - the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera
Support for the Maya stereo camera in batch render mode - render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode
Option to turn off camera motion blur - V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera
Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency
RENDER OUTPUT
Support for additional render elements - have full control in compositing by separating the render into render elements
Output of multi-channel scanline OpenEXR files with data-window - removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications
VRayLightSelect Render Element - extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket
EFFECTS
Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera
Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera
SCENE TRANSLATOR
Python callback for access to and modification of the translated V-Ray scene before rendering - this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline
Support for .vrscene output for rendering with V-Ray Standalone
OPTIMIZATIONS
Interactive Rendering on CPU & GPU - V-Ray RT is a fully functional interactive rendering engine matching the production renderer results. With GPU acceleration, you can rely on a significantly faster interactive rendering process.
V-Ray RT GPU Enhancements - incorporate VRayProxy objects, texture-mapped area and mesh lights, Simple Skylight portals, and the VRayBlendMtl into an ultra-fast V-RayRT GPU workflow.
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes
Faster rendering of dynamic geometry - new internal optimizations have led to even faster multi-core rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
Faster rendering of subdivision surfaces, VRayFur and Maya hair - the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster
TOOLS
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency
Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity
Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files
Key features may vary depending on the version of V-Ray you use. Chaos Group reserves the right to make changes in the feature list and the product itself without notice.



