Product Brochures
Customer Success Story :: Saddington Baynes, UK
Interview with Chris Christodoulou, CEO
Saddington Baynes is a creative production studio based in London, creating imagery for the advertising industry since 1991. Their work includes still images and animations for online, mobile media, and print campaigns, covering a wide range of subjects from automotive, to animals, landscape, architecture, and everything in between.
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Customer Success Story :: Media Design School, New Zealand
Interview with James Cunningham, 3D Program Leader
Media Design School was founded in 1998 and has really established a reputation for providing education and project-based learning in specialist areas including 3D animation, VFX, game development and design. Our faculty members bring a lot of industry connections and experience to the curriculum as well, so students are wellprepared for careers in the creative sector.
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Customer Success Story :: Filmakademie Baden-Württemberg, Germany
Interview with Conrad Tambour and Karsten Wagenknecht
Filmakademie is an internationally renowned film school funded by the Land Baden-Württemberg. It was founded in 1991 as a non-profit, limited liability company, providing students an opportunity to attend without paying high tuition fees.
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Customer Success Story :: MFX, Sweden
Interview with Max Persson, CG Artist
How did MFX begin and what steps were taken to make the studio what it is today?
We started 1987 with focus on producing CGI animations and motion graphics for television. In 1989 Industrial visualization started and was followed with the opening of a Special effects film studio 1995. In 2006 MFX improved CGI quality and started our retouch department to meet our clients as Volvo Cars and SAAB Automobiles demand for photorealistic pictures and animations to be used for media, print, interactive and film.
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Customer Success Story :: Method - Halo: Reach "Deliver Hope"
Interview with Scott Metzger, VFX Artist
Method Studios is a famous post production facility headquartered in LA with offices in London and New York. Would you tell us more about it and in particular about yourself?
Method has definitely been spreading itself around lately. I sometimes forget how time can pass so quickly. The first job I was a part of for Method was a Sony Playstation 2 commercial called Playstation 9. If remember correctly, it was rendered in either in either Alias or Maya version 1. Mental Ray wasn’t available for Maya and there definitely was no such thing as V-Ray yet. This was in the year 2000.
How about the team behind the production of Halo: Reach "Deliver Hope"?
Outside of Method you had Bungie, Agency215, and Noam Murro who was the Director. Inside Method you have Dan Glass leading the herd along with fast moves Matt Dessero, and Dan Seddon who was the CG supervisor of the Halo commercial along with entire Method team of talented artists, software developers, and producers.

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