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Top reasons to choose V-Ray 2.0 for Rhino

V-Ray 2.0 for Rhino

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SOME TOP STUDIOS USING
V-Ray for Rhino:

   

V-Ray for Rhino Key Features

RENDERING CORE

Efficient Multicore Ray-Tracing Engine - V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.


Rhino Integration - V-Ray 2.0 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.


Interactive Rendering - V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. Interactive responses and a streamlined scene composition with GPU ray tracing up to 30 times faster from directly inside the Rhino viewport.


GEOMETRY

VRayProxy - VRayProxy is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.



Displacement - Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency.


MATERIALS & SHADING

Physically-based Materials - Create materials based on physical properties using V-Ray's versatile shaders.


Material Preview - Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use.


V-Ray Wrapper Material - Can be used to specify additional properties per material and create true matte materials which show the background as opposed to the base material.



VRayDirt - Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.


Interpolation (Reflections and Refractions) - Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.


Dispersion - Trace and refract light based on its wavelength.






Alpha Transparency - Create materials with alpha transparency.


Procedural Textures - Utilize procedurally generated texture maps:

• Falloff Granite • Dirt • Marble
• Rock • Smoke Invert • Leather
• Snow • SpeckleSplat • Stucco
• Water • Wood  


Color Space - Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.


V-Ray Express* - Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever. (*V-Ray Express is available separately from our downloads page.)


LIGHTS & ILLUMINATION

Dome Light - Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.




IES Light - Use photometric data to provide accurate light definition.


Sphere Light - Create spherically shaped area lights.


SUN & SKY

RDK Sun - The VRaySun/ Sky system is compatible with the RDK Sun.


Sky Options - Control sky properties independently from the sun.


Sky Models - Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models.


GLOBAL ILLUMINATION

Optimized Global Illumination Solutions - V-Ray provides several optimized solutions for creating Global Illumination, giving artists the complete control and flexibility they need.


Ambient Occlusion - Generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time.





Retrace Threshold - Reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature - Use light cache for glossy rays.




CAMERAS & OPTICS

Physical Camera - Render any standard camera using physical camera properties, including Depth of Field and Motion Blur effects.


Lens Effects (Glare / Bloom) - Simulate the natural lens effects that occur when photographing highlights.





RENDERING OUTPUT

DR Spawner - Launch Distributed Rendering hosts without opening Rhino.


Color Mapping - Clamp Level defines the peak level for clamping bright colors. Adaptation Only uses color-mapping controls for calculations without applying to the final result. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow.


V-Ray Frame Buffer (VFB) - Region Render specifies a portion of the scene to render. History saves render to the VFB cache, simplifying render comparison. Compare loads two renders directly in the VFB with A/B comparison controls. Material ID supports rendering Material ID channels for post processing.


Rhino RDK Support - V-Ray 2.0 for Rhino supports the Rhino Document Sun, Edge Softening, Shutlining, and Displacement.


OTHER

HDR Light Studio Support* - Live connection to HDR Light Studio with Light Paint feature accessed directly within Rhino, providing the most intuitive and creative way to light a design. (*The V-Ray for Rhino HDR Light Studio live connection is only supported on Rhino 5 64-bit and requires a license of HDR Light Studio 4.3 or higher.)



Key features may vary depending on the product choice and respective version of V-Ray® being used. Chaos Group maintains the right to make changes to feature lists and products without future notice.

Rhinoceros® is a registered trademark of Robert McNeel & Associates. V-Ray is a registered trademark of Chaos Software.



Copyright © 2016 Chaos Software