downloads



V-Ray for Softimage Features


V-RAY 1.5 FOR SOFTIMAGE GENERAL OVERVIEW

Watch our General Overview video, and explore the major features in V-Ray for Softimage: ICE support, complex mesh support using V-Ray Proxy objects, versatile shaders with V-Ray materials, quick and accurate global illumination, and much more.

RENDERING CORE

Efficient Multicore Ray-Tracing Engine - V-Ray is an optimized, multicore ray tracing solution, rendering complex geometry, shading, illumination, and optical effects with unprecedented speed and accuracy.


GEOMETRY

ICE Support - Render particles, strands, hair, and geometry produced by Softimage’s award-winning ICE system.


Proxy Objects - V-Ray Proxy objects are an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources. V-Ray Proxy supports ICE positions and kinematic properties.


Watch the V-Ray Proxy tutorial here.


Dynamic Geometry - V-Ray is fully optimized for rendering dynamic geometry such as displacement, proxy objects, fur, hair.


Animated Parameters - V-Ray for Softimage supports all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations. All geometry modifications, rigging, and Softimage operator stack levels are supported.


Incremental Exporting - Once a model is tessellated, V-Ray for Softimage incrementally caches the results, significantly reducing export times.


MATERIALS & SHADING

Watch our video tutorial introducing the V-Ray Material, the V-Ray Blend Material and the V-Ray Car Paint Material.


Physically-based Materials - Create materials based on physical properties using VRay's versatile shaders.


Render Tree - V-Ray for Softimage supports many built-in Render Tree procedural shaders, computational, and logic nodes; and new ones are added regularly.


Layered Materials - V-Ray Blend materials quickly render complex materials using the V-Ray Blend material, or use built-in Softimage texture layers for additional flexibility.


Ptex - Ptex greatly simplifies the texturing process by efficiently storing textures and eliminating the need to assign UVs.


Weightmaps - Apply per-vertex transformations to geometry and color attributes using Weightmaps.


Hair and Fur - Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl shader.


Watch the VRayHairMtl tutorial here.


Car Paint Material - VRayCarPaintMtl offers controls for base paint, clear coat, and metallic flakes within a single, optimized shader. The VrayCarPaintMtl simplifies the creation of complex, multi-layered automotive paints.


Toon Shader - Create simple cartoon outlines using the V-Ray Toon shader.


Dispersion - Add realism using dispersion to trace and refract light based on its wavelength.


LIGHTS & ILLUMINATION

Physically-based Lights - Create realistic illumination using physically-based lights, including IES lights and texture-mapped area lights.


V-Ray Sun and Sky - Emulate real-world atmospheric lighting conditions sing the V-Ray Sun and Sky system.


Dome Light - Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.


CAMERAS & OPTICS

Motion Blur - Render true 3D motion blur using the V-Ray Physical Camera. Additional settings provide complete control over camera motion blur and shutter efficiency.


Depth of Field and Bokeh Effects - Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera.


Lens Distortion using Nuke Displacement Maps - Import displacement maps from Nuke to match lens distortion.


RENDER OUTPUT

Render Elements -An extensive list of render elements allows for complete control in compositing.


Watch the V-Ray Render Elements tutorial here.


Multi-channel Scanline OpenEXR Files - Produce scanline-based OpenEXR files for efficient processing in compositing applications.


SCENE OUTPUT

Support for .vrscene Output - Using V-Ray’s native .vrscene file format, scenes can be scripted for post processing and easily distributed in a render farm environment.


Import Material Properties - Basic material properties created in 3ds Max or Maya can be imported to V-Ray for Softimage.




Softimage, Maya and 3ds Max are registered trademarks of Autodesk Inc. ZBrush is a registered trademark of Pixologic, Inc.V-Ray is a registered trademark of Chaos Software.


Copyright ©2014, Chaos Software