V-Ray for Softimage Features
Efficient Multicore Ray-Tracing Engine - V-Ray is an optimized, multicore ray tracing solution, rendering complex geometry, shading, illumination, and optical effects with unprecedented speed and accuracy.
ICE Support - Render particles, strands, hair, and geometry produced by Softimage’s award-winning ICE system.
Proxy Objects - V-Ray Proxy objects are an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources. V-Ray Proxy supports ICE positions and kinematic properties.
Watch the V-Ray Proxy tutorial here.
Dynamic Geometry - V-Ray is fully optimized for rendering dynamic geometry such as displacement, proxy objects, fur, hair.
Animated Parameters - V-Ray for Softimage supports all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations. All geometry modifications, rigging, and Softimage operator stack levels are supported.
Incremental Exporting - Once a model is tessellated, V-Ray for Softimage incrementally caches the results, significantly reducing export times.
MATERIALS & SHADING
Physically-based Materials - Create materials based on physical properties using VRay's versatile shaders.
Render Tree - V-Ray for Softimage supports many built-in Render Tree procedural shaders, computational, and logic nodes; and new ones are added regularly.
Layered Materials - V-Ray Blend materials quickly render complex materials using the V-Ray Blend material, or use built-in Softimage texture layers for additional flexibility.
Ptex - Ptex greatly simplifies the texturing process by efficiently storing textures and eliminating the need to assign UVs.
Weightmaps - Apply per-vertex transformations to geometry and color attributes using Weightmaps.
Hair and Fur - Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl shader.
Watch the VRayHairMtl tutorial here.
Car Paint Material - VRayCarPaintMtl offers controls for base paint, clear coat, and metallic flakes within a single, optimized shader. The VrayCarPaintMtl simplifies the creation of complex, multi-layered automotive paints.
Toon Shader - Create simple cartoon outlines using the V-Ray Toon shader.
Dispersion - Add realism using dispersion to trace and refract light based on its wavelength.
LIGHTS & ILLUMINATION
Physically-based Lights - Create realistic illumination using physically-based lights, including IES lights and texture-mapped area lights.
V-Ray Sun and Sky - Emulate real-world atmospheric lighting conditions sing the V-Ray Sun and Sky system.
Dome Light - Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.
CAMERAS & OPTICS
Motion Blur - Render true 3D motion blur using the V-Ray Physical Camera. Additional settings provide complete control over camera motion blur and shutter efficiency.
Depth of Field and Bokeh Effects - Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera.
Lens Distortion using Nuke Displacement Maps - Import displacement maps from Nuke to match lens distortion.
Render Elements -An extensive list of render elements allows for complete control in compositing.
Watch the V-Ray Render Elements tutorial here.
Multi-channel Scanline OpenEXR Files - Produce scanline-based OpenEXR files for efficient processing in compositing applications.
Support for .vrscene Output - Using V-Ray’s native .vrscene file format, scenes can be scripted for post processing and easily distributed in a render farm environment.
Import Material Properties - Basic material properties created in 3ds Max or Maya can be imported to V-Ray for Softimage.
Softimage, Maya and 3ds Max are registered trademarks of Autodesk Inc. ZBrush is a registered trademark of Pixologic, Inc.V-Ray is a registered trademark of Chaos Software.
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