V-Ray for 3ds Max Key Features
V-Ray for 3ds Max
Check out the details on the fixes and changes in this update.
Product OverviewV-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.
What's new in V-Ray 3.0 for 3ds Max?Simplified User Interface - V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.
New Skin Shader - A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.
Probabilistic Lights – Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.
Progressive Rendering - The new Progressive Production Renderer is built
on the same path tracing technology as V-Ray RT and it is a simple, intuitive
solution for any scene. The Progressive Renderer is compatible with all V-Ray
production features, including Irradiance, Light Cache, SSS, Render Elements,
Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimized ray
tracing core to speed up calculations for Brute Force GI, Progressive Path
Tracing, Reflections, Refractions, and more. Depending on scene complexity,
users are reporting speed increases up to 5X.
Advanced V-Ray Frame Buffer - Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.
VRmats - VRmats (formerly Vismats) are universal V-Ray Shaders for use
across multiple applications. For example a VRmat material may be created in
V-Ray for 3ds Max and transferred directly to V-Ray for Maya.
Be sure to check out www.v-ray.com for a full list of V-Ray 3.0 for 3ds Max features and improvements, videos and tutorials.
Pricing & Upgrades
V-Ray 3.0 Licensing & Pricing
V-Ray 3.0 Upgrade Pricing
To provide optimum security, reliability, and portability Chaos Group requires a hardware key to license its software. This hardware security key safely protects the V-Ray License from computer malfunctions, routine hardware maintenance, and equipment changes; and it provides users the ability to use V-Ray on multiple machines.
It is important to note that the hardware key is not a node-locked device. The V-Ray License Server is a floating license system, allowing multiple users to check out a license up to the maximum concurrent number of licenses available.
The official suggested end user price of a single new V-Ray 3.0 Workstation for 3ds Max is 750 EUR/ 1040 USD/ 650 GBP
The official suggested end user price for Upgrade from V-Ray 2.0 to V-Ray 3.0 Workstation for 3ds Max is 300 EUR/ 420 USD/ 260 GBP
Check out the Upgrade Calculator to estimate the cost of upgrading to V-Ray 3.0.
Note: Prices do not include dongle/VAT/shipping
Click here for Chaos Group Academic Pricing
- • A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later;
- • Microsoft Windows 8 Pro х64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XP Professional x64 (SP3 or higher);
- • Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer;
- • 4 GB RAM (8 GB or higher recommended).
- • 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later
Reflection/ Refraction Trace Sets to control object visibility in reflections and refractions.
Deep Image support including OpenEXR 2.0 output.
V-Ray RT Improvements - support for Render Elements on GPU; support for SSS, VRaySkinMtl, and VRayDirt (Ambient Occlusion) on CPU; support for Forest Pack and RailClone from iToo Software
Improved Distributed Rendering with Automatic Asset transfer and ability to exclude local machine.
Support for additional render elements - have full control in compositing by separating the render into render elements
Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene.
Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view.
Four different image sampling methods - fast anti-aliasing engines to fit any case and requirements
Probabalistic Light Sampling for optimized rendering of scenes with multiple lights.
Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping
Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter
Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times
VRaySkinMtl with layered reflections and artist-friendly controls.
OSL support for programmable shaders.
Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds.
Support for efficient material layering - quickly render complex materials using the V-Ray Blend material.
VRayHairInfoTex is a new texture, adding control and flexibility when using the VRayHairMtl.
VRayOrnatrixMod is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray.
VRayPtex is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios®, that eliminates the need to assign UVs.
VRayGLSLMtl is a new shader, providing the ability to load materials created using the meta shading language - MetaSL.
VRayGSLTex is a new map capable of loading textures created using MetaSL
Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye.
VRayClipper for creating cutaway and section renders.
Metaballs with support for rendering implicit surfaces.
Simplified User Interface with easy access to common controls.
New V-Ray Toolbar with easy access to common controls.
New Online Documentation with direct links within interface.
OpenColorIO support for advanced color management.
Alembic integration with support for hair and particles.
Lens Effects supported directly in V-Ray Frame Buffer.
Lens Analyzer Tool to match barrel distortion using any image (no longer limited to grid photo).
VRayExposureControl plug-in for proper exposure of regular viewport and camera views, including orthographic views.
V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister.
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier
ADDITIONAL FEATURES AND IMPROVEMENTS
Support for object-based custom tags in filenames using VRayHDRI
Support for Mari <UDIM> and Mudbox <UVTILE> tags in VRayHDRI
Support for Ground Environment Projection in VRayHDRI
Support for Ptex object-space vector displacement
Key features may vary depending on the product choice and respective version of V-Ray being use. Chaos Group maintains the right to make changes to feature lists and products without future notice.
Copyright © 2014 Chaos Software