V-Ray for 3ds Max Key Features

 

V-Ray for 3ds Max




V-Ray 3.0 now supports 3ds Max 2015. Update your license here.
Check out the latest updates.

Product Overview

V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.

V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.


What's new in V-Ray 3.0 for 3ds Max?

Simplified User Interface - V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.

New Skin Shader - A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.

Probabilistic Lights – Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.



Progressive Rendering - The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.



Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.




Quick Settings - Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.





Advanced V-Ray Frame Buffer - Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.



Render Mask - Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.






Faster Hair - V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.






Ray Traced SSS - Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.






Max Ray Intensity - Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.



VRmats - VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.




Be sure to check out www.v-ray.com for a full list of V-Ray 3.0 for 3ds Max features and improvements, videos and tutorials.


Pricing & Upgrade Policy

V-Ray 3.0 Licensing & Pricing Policy
V-Ray 3.0 Upgrade Policy

To provide optimum security, reliability, and portability Chaos Group requires a hardware key to license its software. This hardware security key safely protects the V-Ray License from computer malfunctions, routine hardware maintenance, and equipment changes; and it provides users the ability to use V-Ray on multiple machines.

It is important to note that the hardware key is not a node-locked device. The V-Ray License Server is a floating license system, allowing multiple users to check out a license up to the maximum concurrent number of licenses available.

The official suggested end user price of a single new V-Ray 3.0 Workstation for 3ds Max is 750 EUR/ 1040 USD/ 650 GBP

The official suggested end user price for Upgrade from V-Ray 2.0 to V-Ray 3.0 Workstation for 3ds Max is 300 EUR/ 420 USD/ 260 GBP

Check out the Upgrade Calculator to estimate the cost of upgrading to V-Ray 3.0.

Note: Prices do not include dongle/VAT/shipping



Educational Policy

Click here for Chaos Group Academic Policy



System requirements

  • • A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later;
  • • Microsoft Windows 8 Pro х64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XP Professional x64 (SP3 or higher);
  • • Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer;
  • • 4 GB RAM (8 GB or higher recommended).

Supported platforms

  • • 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later

    RENDERING

    New Progressive Production Renderer for interactive and production rendering.



    Render Mask to specify render regions using an object selection or image mask.



    Max Ray Intensity parameter to remove noise resulting from over bright sources.



    Faster Hair rendering with support for view-dependent tessellation.



    Reflection/ Refraction Trace Sets to control object visibility in reflections and refractions.


    Deep Image support including OpenEXR 2.0 output.


    V-Ray RT Improvements - support for Render Elements on GPU; support for SSS, VRaySkinMtl, and VRayDirt (Ambient Occlusion) on CPU; support for Forest Pack and RailClone from iToo Software


    Improved Distributed Rendering with Automatic Asset transfer and ability to exclude local machine.


    Support for additional render elements - have full control in compositing by separating the render into render elements


    Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene.


    Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view.


    Four different image sampling methods - fast anti-aliasing engines to fit any case and requirements



    LIGHTING

    Probabalistic Light Sampling for optimized rendering of scenes with multiple lights.


    Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.


    Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping


    Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter


    Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times



    SHADING

    VRmats for sharing V-Ray materials across host applications.



    Improved Subsurface Scattering with support for object-based and raytraced illumination.



    VRaySkinMtl with layered reflections and artist-friendly controls.


    OSL support for programmable shaders.


    Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds.


    Support for efficient material layering - quickly render complex materials using the V-Ray Blend material.


    VRayCarPaintMtl for creating stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.



    VRayDistanceTex texture - use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. The map is computed analytically without raytracing and can be used to drive other render-time effects like V-Ray fur and displacement mapping.


    VRayMultiSubTex - use this V-Ray specific texture to assign different textures based on object ID.



    VRayHairInfoTex is a new texture, adding control and flexibility when using the VRayHairMtl.


    VRayOrnatrixMod is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray.


    VRayPtex is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios®, that eliminates the need to assign UVs.


    VRayGLSLMtl is a new shader, providing the ability to load materials created using the meta shading language - MetaSL.


    VRayGSLTex is a new map capable of loading textures created using MetaSL


    Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye.



    GEOMETRY

    VRayClipper for creating cutaway and section renders.


    Metaballs with support for rendering implicit surfaces.


    WORKFLOW

    Quick Settings with production-ready presets for fast render set ups.



    Improved V-Ray Frame Buffer with added color correction controls.



    Simplified User Interface with easy access to common controls.


    New V-Ray Toolbar with easy access to common controls.


    New Online Documentation with direct links within interface.


    OpenColorIO support for advanced color management.


    Alembic integration with support for hair and particles.


    Lens Effects supported directly in V-Ray Frame Buffer.


    Lens Analyzer Tool to match barrel distortion using any image (no longer limited to grid photo).


    VRayExposureControl plug-in for proper exposure of regular viewport and camera views, including orthographic views.


    V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister.


    Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture


    On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive


    Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier


    Stereoscopic setup - use the VRayStereoRig helper to quickly set up stereoscopic images and animations. In addition, the built in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.



    ADDITIONAL FEATURES AND IMPROVEMENTS

    Support for object-based custom tags in filenames using VRayHDRI


    Support for Mari <UDIM> and Mudbox <UVTILE> tags in VRayHDRI


    Support for Ground Environment Projection in VRayHDRI


    Support for Ptex object-space vector displacement



    Key features may vary depending on the product choice and respective version of V-Ray being use. Chaos Group maintains the right to make changes to feature lists and products without future notice.




    Copyright ©2014, Chaos Software