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MAX 2010. How does new viewport affect the "coming soon VRay RT"?

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  • #16
    Is there ever going to be a paid upgrade in the future ?

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    • #17
      Originally posted by vlado View Post
      Yep - Q2 2009.

      Best regards,
      Vlado
      Thank goodness I thought it would never come! Is there any chance we could get some new info on this system, maybe some new videos or a features list?

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      • #18
        I hope it is in the next paid upgrade. Vray needs to keep up with the competition. I hate the thought of going to MR, a lot!

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        • #19
          Originally posted by DVP3D View Post
          Hi all

          "fantastic viewport" of max 2010
          Honestly, I dont really see any benefit of this viewport: these are the same effects generated by video card as in mudbox 2009, while they make a pretty viewport picture, I cant see how depth of field or realtime occlusion will be useful in rendering (actual frames). Unless dof is tied to lets say mental ray's lens shaders, or occlusion to mental rays occlusion shader there is little point to these effects and to me they seem only toish.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #20
            I want to see the inflatable and tear-able cloth. Not that i'm a big cloth guy but i'll believe this when i see it....or ummm....do it!
            -----Dwayne D. Ellis-----

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            • #21
              Originally posted by stevesideas View Post
              Max design seems the way foreward. Will you guys be upgrading/purchasing straight away, or do you wait for a service pack/patches and error feedback before committing youselves ??
              Unless you ONLY do archviz I choose Max Plain and NOT design. Even though they are the same and there is all this "hype", I can't help but think in the back of my mind, somewhere, somehow it's gonna come back and bite you in the ***

              I mean what was the point of that "split" exactly? I reckon a split is bad news for future versions especially if you don't JUST do arhviz.
              Kind Regards,
              Morne

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              • #22
                Originally posted by Shimakaze View Post
                The new modeling tools could be interesting, and addition to PFlow is definitely welcome. The whole sound thing is kinda useless though.
                The most interesting part of the announcement for me was:

                I still have no idea which to go with though...

                Oh and about the original question, "will the new viewport replace VrayRT?" .... No! Absolutely not.
                the new viewport uses some graphical tricks to make the scene look prettier, but VRayRT actually calculates the GI properly on the fly.
                If you are familiar with PolyBoost you should find this interesting:
                http://forums.cgsociety.org/showpost...&postcount=136

                This link describes the difference between 3ds max and 3ds max design:
                http://usa.autodesk.com/adsk/servlet...&siteID=123112

                You might also want to follow this thread, there is some interesting discussion about max 2010:
                http://forums.cgsociety.org/showthread.php?f=6&t=727395

                Here is a link to PolyBoost if you are not familiar with it:
                http://www.polyboost.com/
                Last edited by bisenberger; 09-02-2009, 03:08 PM.

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                • #23
                  If you read through the comments on Ken's blog post

                  http://area.autodesk.com/index.php/b...x_design_2010/

                  the Viewport Rendering is discussed in terms of a real use, albeit a bit in the future but also now as well now. It seems that Mental Mill Shaders are the future of Max and the Viewport Supporting them in real time is a step towards a Rosetta stone of Shaders. (Bob's comments, not Ken's....)
                  With the blending of real time with Mental ray (now owned by Nvidia...) you can see the direction Max is taking.
                  But if anyone has kept up on the forums you realize that Vlado is taking a different direction based wisely on his market. For those of focused on games this announcement from Autodesk means we can stick with Max and not be forced to move to Maya or XSI.
                  Two heads are better than one ...
                  ....but some head is better than none.....

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                  • #24
                    mental mill has a back-end API that would allow the same shaders to be used for other render engines too, provided there is a translation plugin. We are looking into this option.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #25
                      Originally posted by vlado View Post
                      mental mill has a back-end API that would allow the same shaders to be used for other render engines too, provided there is a translation plugin. We are looking into this option.

                      Best regards,
                      Vlado

                      Great news !!!
                      My Flickr

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                      • #26
                        Originally posted by vlado View Post
                        If you mean SP3, then no, it will not be there for various reasons.

                        Best regard,
                        Vlado
                        So it will be a part of the vray package in the future.
                        Nils Poetoehena
                        3D Visualiser
                        www.demanufacture.org
                        www.gielissen.com

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                        • #27
                          Originally posted by nils_p View Post
                          So it will be a part of the vray package in the future.
                          That would be a reasonable assumption.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #28
                            Originally posted by RE:FORM_STUDIOS View Post
                            You can already view materials that scene objects have in the scene explorer. There's some code posted somewhere on The Area to add the column.
                            could you post any additional infos about that?
                            Alessandro

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                            • #29
                              Originally posted by zeronove View Post
                              could you post any additional infos about that?
                              http://area.autodesk.com/index.php/f...ewthread/2017/
                              Many Thanks
                              Patrick

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                              • #30
                                ops, thanks
                                Alessandro

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