Is there ever going to be a paid upgrade in the future ?
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MAX 2010. How does new viewport affect the "coming soon VRay RT"?
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Originally posted by DVP3D View PostHi all
"fantastic viewport" of max 2010Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by stevesideas View PostMax design seems the way foreward. Will you guys be upgrading/purchasing straight away, or do you wait for a service pack/patches and error feedback before committing youselves ??
I mean what was the point of that "split" exactly? I reckon a split is bad news for future versions especially if you don't JUST do arhviz.Kind Regards,
Morne
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Originally posted by Shimakaze View PostThe new modeling tools could be interesting, and addition to PFlow is definitely welcome. The whole sound thing is kinda useless though.
The most interesting part of the announcement for me was:
I still have no idea which to go with though...
Oh and about the original question, "will the new viewport replace VrayRT?" .... No! Absolutely not.
the new viewport uses some graphical tricks to make the scene look prettier, but VRayRT actually calculates the GI properly on the fly.
http://forums.cgsociety.org/showpost...&postcount=136
This link describes the difference between 3ds max and 3ds max design:
http://usa.autodesk.com/adsk/servlet...&siteID=123112
You might also want to follow this thread, there is some interesting discussion about max 2010:
http://forums.cgsociety.org/showthread.php?f=6&t=727395
Here is a link to PolyBoost if you are not familiar with it:
http://www.polyboost.com/Last edited by bisenberger; 09-02-2009, 03:08 PM.
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If you read through the comments on Ken's blog post
http://area.autodesk.com/index.php/b...x_design_2010/
the Viewport Rendering is discussed in terms of a real use, albeit a bit in the future but also now as well now. It seems that Mental Mill Shaders are the future of Max and the Viewport Supporting them in real time is a step towards a Rosetta stone of Shaders. (Bob's comments, not Ken's....)
With the blending of real time with Mental ray (now owned by Nvidia...) you can see the direction Max is taking.
But if anyone has kept up on the forums you realize that Vlado is taking a different direction based wisely on his market. For those of focused on games this announcement from Autodesk means we can stick with Max and not be forced to move to Maya or XSI.Two heads are better than one ...
....but some head is better than none.....
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mental mill has a back-end API that would allow the same shaders to be used for other render engines too, provided there is a translation plugin. We are looking into this option.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostIf you mean SP3, then no, it will not be there for various reasons.
Best regard,
Vlado
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Originally posted by zeronove View Postcould you post any additional infos about that?Many Thanks
Patrick
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