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Lagune of Nador

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  • Lagune of Nador

    Hi all!

    This is our new project - a short animation conceptual design lagoon in Morocco.

    Software: 3ds max, vray, toxik, vegas.

    http://www.youtube.com/watch?v=0hjK5iZPGzY
    http://vimeo.com/25764224


    Best Regards
    Zed
    Last edited by ::Zed::; 05-07-2011, 09:10 AM.
    PIXEL MUST DIE :: FACEBOOK :: PHOTOGRAPHY

  • #2
    Incredible, what did you use to spread all those proxies around and what were your render times like?

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    • #3
      I have no clue how you guys do this amazing stuff. The resources it takes must be amazing!
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

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      • #4
        Thanx guys,

        the proxy objects are spread with objectPainter script from soulburn scripts package. Render time is about 1 hour per frame on a dual quadcore xeon machine with 16bg ram. We render it on our renderfarm.
        Last edited by ::Zed::; 29-06-2011, 10:34 PM.
        PIXEL MUST DIE :: FACEBOOK :: PHOTOGRAPHY

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        • #5
          Originally posted by ::Zed:: View Post
          Thanx guys,

          the proxy objects are spread with objectPainter script from soulburn scripts package. Render time is about 1 hour on a dual quadcore xeon machine with 16bg ram. We render it on our renderfarm.
          1h hour a frame? or whole thing ?
          Luke Szeflinski
          :: www.lukx.com cgi

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          • #6
            lukx - per frame of course
            PIXEL MUST DIE :: FACEBOOK :: PHOTOGRAPHY

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            • #7
              Simply amazing!
              Kind Regards,
              Morne

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              • #8
                impressive, really. amazing effort.

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                • #9
                  That's a large space to fill with vegetation. Can you post a wireframe image of one of your frames?

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                  • #10
                    Thanks for visiting and comments.

                    Wireframes:
                    http://pixelmustdie.com/zed/nador_wire_01.jpg
                    http://pixelmustdie.com/zed/nador_wire_02.jpg
                    PIXEL MUST DIE :: FACEBOOK :: PHOTOGRAPHY

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                    • #11
                      1 hr / frame is excellent benchmark for so much vegetation and so few artifacts (if any at all). mind sharing yr sampling settings?

                      motion blur!

                      hot hot stuff.

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                      • #12
                        OMG!! beautiful.. 1hr/fame is worth the output ! i guess it needs a huge infrastructure for doing animation of this kind.. otherwise rendering AV with 1hr/frame is going to take a really long time.. Like Johnszot i will also be interested if you dont mind sharing sampling settings.. curious because your AV is flawless & flicker free inspite having such a complex geometry (vegetation)
                        Prateek Vishwa
                        sigpic
                        www.prateekvishwa.com
                        https://www.facebook.com/pages/PVDS/161239543925007

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                        • #13
                          lots of patient of object paintings well done

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                          • #14
                            Thanks
                            Sampler settings in attachments.
                            Attached Files
                            PIXEL MUST DIE :: FACEBOOK :: PHOTOGRAPHY

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                            • #15
                              i really need to get that 2.0 upgrade....

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