Hi,
I have some objets with VrayBlendMtl. In the VrayBlendMtl, i have VrayMtl "blended" with masks (like in one mesh, i have a wood material and a metal material. A mask separates all.)
What the problem ?
The problem is to output mask ID.
If i use a "material select element", i haven't the alpha of the "material", and i have "one" material on the image (like the wood).
It is impossible to use this on a production (because no alpha).
If i create a material ID on a "sub material" of the VRayBlendMtl, it is doesn't work.
What is the solution ?
1) First solution : all materials ID or multimattes ID of "sub materials" of a VRayBlend can work with Multimatte element (it is the best solution !)
or
2) Material select can output material ID (not the best solution because we will have one mask for one element)
There is the same problem here : http://www.chaosgroup.com/forums/vbu...ght=multimatte
Currently, we don't know how to solve this problem.
Thank you !
I have some objets with VrayBlendMtl. In the VrayBlendMtl, i have VrayMtl "blended" with masks (like in one mesh, i have a wood material and a metal material. A mask separates all.)
What the problem ?
The problem is to output mask ID.
If i use a "material select element", i haven't the alpha of the "material", and i have "one" material on the image (like the wood).
It is impossible to use this on a production (because no alpha).
If i create a material ID on a "sub material" of the VRayBlendMtl, it is doesn't work.
What is the solution ?
1) First solution : all materials ID or multimattes ID of "sub materials" of a VRayBlend can work with Multimatte element (it is the best solution !)
or
2) Material select can output material ID (not the best solution because we will have one mask for one element)
There is the same problem here : http://www.chaosgroup.com/forums/vbu...ght=multimatte
Currently, we don't know how to solve this problem.
Thank you !
Comment