I decided to try and write rendertime metaballs for VRay. Basicly what you get with Blobmesh but infinitely smooth and nearly zero memory consumption, rendering million particles shouldn't be a problem.
I'll report progress here if anything comes out of it. Here is the first "proof of concept" screenshot rendered with VRay.
http://www.niksula.cs.hut.fi/~jylila...taballs_02.jpg
Dieter Morgenroth already something similar with his tests. If I'll ever finish the stuff I'll probably release it as open source.
I'll report progress here if anything comes out of it. Here is the first "proof of concept" screenshot rendered with VRay.
http://www.niksula.cs.hut.fi/~jylila...taballs_02.jpg
Dieter Morgenroth already something similar with his tests. If I'll ever finish the stuff I'll probably release it as open source.
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