Andrea Blasich — Sculptor, “Spider-Man: Into the Spider-Verse”

 Andrea Blasich’s love of sculpting began on the beaches of southern Italy and it’s taken him all the way to Hollywood, where his talents have been put to use on movies including Spider-Man: Into the Spider-Verse, Brave and Ice Age 2: The Meltdown. In this podcast, recorded at THU, he explains why time-honored techniques are still relevant in digital pipelines.

Andrea sheds light on his working process, which involves using clay in combination with 3D scanners and 3D printers to create and modify his work. He offers his thoughts on ZBrush and VR sculpting tools, talks about his experiences working on games such as The Witness and BioShock 2, and details the complexities of sculpting lips, kilts — and Mickey Mouse. 

Read the transcript >

LINKS:

Andrea Blasich at Artstation > 

Andrea Blasich at Instagram > 

Andrea Blasich at THU > 

About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.