Articles in CG Labs

© Dabarti Studio
Understanding V-Ray Hybrid rendering

Now that V-Ray CUDA was rendering on both CPUs and GPUs, and producing the exact same results, V-Ray Hybrid rendering was officially born.

Understanding V-Ray Benchmark

V-Ray Benchmark is a free utility to benchmark your hardware against other hardware when it comes to rendering with V-Ray.

Saliency in VR

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.

How to move V-Ray scenes between applications

We developed V-Ray scene files to help you move a scene from one application to render in another.

V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

Understanding V-Ray Swarm

New to V-Ray for Revit, Rhino, and SketchUp, we are introducing V-Ray Swarm, which is an evolution of Distributed Rendering.

© Dabarti Studio
V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

Understanding Live VR rendering

We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.

Understanding Resumable Rendering

In short, resumable rendering is the ability to have incomplete renders resume where they left off.

Disney Research parametrically constructs eyes based on simple data

Disney Research parametrically constructs eyes based on simple data

© Dabarti Studio
Understanding Adaptive Lights

Understanding Adaptive Lights

Understanding Glossy Fresnel

We take a closer look at the Glossy Fresnel effect that will be added to to upcoming V-Ray service packs

Wikihuman project explores the use of the alSurface shader

Wikihuman project looks at using the alSurface shader on the new Digital Mike data.

Two tools to view your stereo cubemaps in VR

Two tools to view your stereo cubemaps in VR

FX Guide article on V-Ray's stochastic flakes

FX Guide article on V-Ray's stochastic flakes

V-Ray's implementation of the Anders Langlands' alSurface shader

V-Ray's implementation of the Anders Langlands' alSurface shader

The truth about unbiased rendering

Over the years, there have been many debates about whether biased or unbiased rendering is better.

© Bertrand Benoit
Environments: a major key to VR's success

Christopher Nichols talks VR and Environments for CGW's March / April issue.

Blagovest Taskov looks at the new Polaris based AMD cards

Blagovest Taskov benchmarks the latest Polaris based AMD RX 480

Voices of VR podcast on challenges of Architecture in VR

Road to VR's podcast on underestimating scale in VR environments

R&D at Chaos Group with V-Ray RT rendering directly to Oculus viewer

R&D shows using V-Ray RT to render directly into an Oculus viewer.

Guide to GPU Rendering

Welcome to the Chaos Group Labs’ Guide to GPU Rendering.

Uncube feature on DFL member Ben West

Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.

© Steelblue
Viewing VR stereo cubemaps in a browser and Google Cardboard

Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser