Craig Xray Halperin — Insomniac Games

Craig “Xray” Halperin has worked on everything. His career began at the tender age of 13 when he contributed graphics to the TV show The Fall Guy, and as he grew up he became accustomed to projection mapping, motion graphics and non-linear video editing techniques. His big break in VFX came courtesy of a desperate Stan Winston who needed him to digitally improve Brad Pitt’s face for Interview with the Vampire, and he went on to work on Apollo 13, Hollow Man and Kung Fu Panda.

Today, Xray helps create immersive gaming experiences for Insomniac Games. In this podcast, he discusses how the company managed to create a living, breathing interactive Manhattan with 30fps 4K HDR globally illuminated graphics for Marvel’s Spider-Man on the PlayStation 4. He also tells Chris about his occasional work in education, including helping Paul Debevec with his Parthenon project. The podcast concludes with Xray’s vision of the future in real-time and new game engines.

Links:

Craig Xray Halperin in IMDb > 

Insomniac Games >

Insomniac Games community > 

GDC Spider-Man post-mortem > 

About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.