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Dmitry Vinnik — Technical Director/Supervisor, Silhouette Images

Originally hailing from Russia, Dmitry Vinnik's love for CG computer game cutscenes inspired him to learn 3D Studio and study at Vancouver Film School. He’s gone on to work on VFX projects big and small, including Battlestar Galactica, Tron: Legacy, Final Destination 5, and Game of Thrones.

Throughout his career, Dmitry has embraced technology and encouraged studios to use V-Ray—with spectacular results. This podcast serves as a deep dive into the past, present, and future of rendering technology, covering everything from 286s in the mid-90s to the versatile, superpowered hardware that powers today's CGI.

Links:

Silhouette Images VFX Studio >

Chaos: Tips from the world of VFX >

Dmitry Vinnik in IMDb >

At First Light — CVD VFX >


Chapters:

4:30 Early passion for gaming and graphics

10:50 Vancouver Film School

15:24 Arch-viz and CG cartoons

17:46 Switching to V-Ray for Battlestar Galactica

22:34 Moving to Image Engine

26:16 Starting at Zoic

29:17 What Dmitry loves about V-Ray

33:00 PBR rendering and shaders for The Astronauts

37:17 Working on Tron: Legacy

44:55 Prime Focus for Final Destination 5

50:01 Game of Thrones at Look FX

54:47 Being ahead of the work-from-home trend

59:19 Thoughts on the future of technology

1:06:51 Getting past the GPU bottleneck



About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

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