With the modeling and simulation ready to go, Jonas turned to Chaos Group’s Chaos Cloud service for rendering. Initially, the service couldn’t render interactions between the Phoenix simulations and the environment such as reflections, shadows, and occlusion from the water. However, a recent update brought this ability to the service, and Jonas could run the Phoenix simulation on his local computer, bake it into his scene file, and submit the job as a beauty pass with water, environment and 3D motion blur.
Jonas found Chaos Cloud stable and easy to use. “There are no problems with textures or other assets, you just click the ‘cloud render’ button from the V-Ray toolbar and, after a submission window, you go to the browser interface to monitor the job,” he explains. And thanks to its Google Cloud Platform architecture, the service is quick and secure. “It was so fast it literally saved me months of rendering. I don't dare to begin calculating what it would have taken on my own setup.”
After his watery based experiments, Jonas' next project will put Phoenix FD and Chaos Cloud through their paces — this time with some big bangs. “I'm going to let the farm off for a few weeks, and then I'm going to see how well it responds to large explosion simulations.”