Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.
When technology isn’t fast enough: make it faster. CONSTRUCT by Kevin Margo literally changes the game. Laying the foundations for a father-and-son feature of epic new proportions, this 12-minute teaser packs more punches than the year’s blockbusters — we’re talking headlocks, bodyslams, knees to the face, 540-degree spins, and ripping-off-limbs-to-beat-your-opponent-around-the-head rampage. This is maximum violence without the gore; it’s the result of a four-year-long passion project by a filmmaker, director and VFX/CG supervisor who has worked on everything from Batman: Arkham Asylum cinematics to the infamous Deadpool test footage. And essentially introduced ray-traced, real-time rendering for virtual production four years before it became the hottest buzzword in CG.
Real-time ray tracing gives you the freedom to be fluid and experimental, mirroring the feeling of live-action cinematography.
Kevin Margo, CONSTRUCT