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Gary Yost — 3ds Max Development Team Leader & WisdomVR Project Founder

CG Garage’s 300th podcast features a true superstar of CG: 3D Studio and  3ds Max team leader Gary Yost. After working for an Atari magazine in the mid 1980s, Gary became involved in software, eventually overseeing the development of 3D Studio from its early days as a DOS package to its limelight-stealing Windows release as 3D Studio MAX 1.0. He talks about how his five-person team (including one barely out of his teens) worked from home in the early-90s to create this pioneering, game-changing 3D software.

Today, Gary is returning to his artistic instincts with a high-tech short film about the COVID-19 pandemic, using superpowered 360-degree cameras, 3ds Max, V-Ray and Chaos Cloud to produce an immersive experience. It’s fascinating to hear about Gary’s experiences in computing and entertainment over the past few decades. He’s a rare character who can combine creative energy and technical know-how with a knack for choosing the right people for the right roles.

Links:

Gary Yost’s website >

WisdomVR Project >

Gary Yost on Vimeo>



Chapters:

5:06 The early days of Gary Yost

11:14 Writing to Atari

21:49 The Autodesk contract

33:39 Unveiling 3d Studio MAX 1.0 at SIGGRAPH

36:14 Developing software from home

49:08 Digital photography and a return to creativity

1:00:28 Returning to work with 3ds Max

1:14:18 The power of cloud computing

About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.