Under the hood of real-time: how to achieve best possible quality when you take your V-Ray scenes into Unreal
It’s been a few months since V-Ray for Unreal was released in Beta. We’re still working on the software and adding new features, but here we’ll show you a few things you can do right now to maximize efficiency and produce high-quality real-time scenes.
The GPU advantage
V-Ray for Unreal is optimized for V-Ray GPU, and takes advantage of Hybrid rendering, which taps the power of both your GPU and CPU. Bear in mind that V-Ray GPU uses a different render engine to V-Ray, which renders solely on the CPU. Therefore, some features in V-Ray are not available in V-Ray GPU.
If you know that you will need to move your V-Ray projects to real-time and VR at some point, it is a good idea to start working with V-Ray GPU as a default engine.
This way your projects will maintain visual consistency when you use V-Ray for Unreal to transition to real-time for interactive previews and VR walk-throughs. And when you want to produce a ray-traced image from inside the Unreal Editor, V-Ray for Unreal will use V-Ray GPU for the rendering.
Still not sure about V-Ray GPU? The incredible features we’ve recently added, and the way it works with V-Ray for Unreal, make now the perfect time to try it out.