How did you create photorealistic imagery before V-Ray?
Before using the V-Ray SDK, I used Modo as the built-in renderer. Since Modo does not provide an SDK, I ran Modo as an .exe in CLO, and performed the rendering using both programs. It was hard to manage the entire rendering process, and there were some bugs I couldn’t trace. I had to find a new rendering solution.
Why did you choose V-Ray?
The requirements for the new renderer were clear: First, it should be easy to integrate into CLO via an SDK, and it should manage the entire rendering process. Second, it should be capable of GPU rendering. Before integrating V-Ray, only CPU rendering was possible and competitors had GPU rendering technology, so we focused on rendering performance. Third, it should accurately represent a wide range of materials, including buckles, buttons, and zippers, as well as fabrics used in costume production. We also needed it to be able to represent a variety of materials such as metals, plastics, glass, and wood. In consideration of all these things, we determined that V-Ray was the best choice.