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Mengyi Fan & Samantha Anderson — SHoP Architects

SHoP Architects has made a name for itself in its native New York via distinctive projects including Brooklyn’s Barclays Center — and now it’s expanding globally via Uber’s San Francisco HQ, US embassies in Honduras and Bangkok, and an innovation hub in Botswana. To create these buildings, SHoP has embraced technology and started its own in-house visualization team.

In this podcast, Visualization Director Mengyi Fan and Visualization Associate Samantha Anderson join Chris to talk about the various methods SHoP uses in the design and development processes, from videogame techniques to simple illustrations. They also discuss clever technology that allows them to oversee construction over thousands of miles or simultaneously experience VR spaces.

Links:

SHoP Architects >

A documentary on SHoP Architects >

Inside SHoP Architects' Woolworth Building offices >  

How Virtual Reality is Augmenting Reality >

Real-Time Tech for Better Building Design >

SHoP Architects scales up digital design-to-fabrication at Botswana Innovation Hub >



Chapters

7:34 Introducing ShOp

14:14 Mengyi’s background; bringing arch-viz and technology in-house

19:01 About Samantha; real-time technology and remote working

25:43 How tools affect the design process

34:34 Construction in real-time

41:54 Video game tools and empowering clients

47:59 Using the right tools for the job

53:02 Teaching users to navigate new experiences and technology

59:04 The future and some of SHoP’s new projects

About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.