Phoenix FD 4 for 3ds Max and Maya, update 3 available now
We’ve just updated Phoenix 4 for 3ds Max and Maya. New and improved features include V-Ray 5 support in Phoenix FD for Maya, force tuning, faster particle previews and improved Sticky Liquids to make your workflow quicker and easier.
Now’s a great time to try Phoenix FD and find out how fluid dynamics can improve your projects.
New and improved features in Phoenix FD 4 for 3ds Max and Maya, update 3 include:
Forces can now affect particles or voxels with certain channels, inside or outside geometries, or according to textures, allowing you to mask forces and gain precise control over how forces affect the simulation.
Faster particle preview
We’ve added faster particle previews and the ability to preview the Rendering Displacement of the particles in the viewport.
Faster rendering and simulations
Rendering of fire and smoke with the Use Probabilistic Shading option is now much faster with V-Ray 5. Both fire and smoke simulations, as well as large FLIP liquid simulations, are also sped up.
Improved Sticky Liquids
Sticky Liquids can now stick to geometries even without viscosity, creating a thin liquid mesh.
Color Map for the Particle Shader using V-Ray GPU
The Cacheless Simulation option significantly speeds up large simulations. It keeps in memory only the last simulated frame and GPU Preview images can now be saved.
New Standalone Preview tool layout
New layout for the Standalone Preview tool where all panels can be docked, reordered or detached from the main window.
Convert VDB to AUR caches
Convert VDB to AUR caches using the cache_converter tool. AUR files generally load and render faster than VDB files.