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Robert Durnin — Computer Graphics Developer

This week’s podcast guest is Robert Durnin, a talented and agile technical director who can turn his hand to just about anything. He’s perfected pipelines for movies including The Mist, The Amazing Spider-Man and Tron: Legacy, and polished in-engine cinematics for Batman: Arkham Origins and Crysis 3. He's also helped build content for the Leia 3D holographic display and worked out how to create a theme park-size XR experience.

Robert talks about his career so far, the numerous companies he’s worked for, including Digital Domain, The Mill and Magnopus, and how he’s wrangled multiple content creation platforms into working with one another. He also discusses some of the fun challenges he’s faced, and the computer-vision AI training he’d like to tackle in future.


Links:

Robert Durnin on IMDb >

Robert Durnin on LinkedIn >

Babylon.js web-based 3D >


Chapters:

5:15 Coiling cables and learning Maya: Robert’s background

13:27 Massive, Mental Ray and render farm management

17:53 Getting “Tron: Legacy’s” light cycle sequence right

21:18 Pre-DD on “Pan’s Labyrinth” and “The Mist” at CafeFX

28:01 Post-DD move to The Mill

37:11 Game cinematics for “Batman: Arkham Origins” and “Crysis 3”

40:47 Creating content for the Leia 3D display

48:37 Magnopus projects and working with handheld devices

1:00:21 Autonomous vehicles and computer vision




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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: January 25, 2021.
© Škoda Design

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