Articles tagged in "archviz"

Mahmoud Alkawadri

Arch viz and VFX with a poster child of THU.

Paul Nicholls — Factory Fifteen

Co-founder of innovative arch viz and filmmaking studio talks to Chris about Corona, collaboration, and how to build virtual worlds.

Fabio Palvelli & Jason Bergeron — d2 Conferences

Meet the minds behind one of the world’s most important arch viz gatherings.

Ondrej and Vlado – Corona and V-Ray

When two celestial bodies line up, it can produce a beautiful Corona.

Marc Petit and Ken Pimentel – Epic Games

Epic and Chaos announce a team-up — but what does it mean for users?

Immersive Architecture 2017

Arch viz pioneers discuss the past, present and future of AR and VR.

Patrik Schumacher – Zaha Hadid Architects

Precision, parametrics and particle physics with Zaha Hadid Architect’s principal.

Keely Colcleugh and Fredy Castellanos – Kilograph

Talking architecture and education with an innovative visualization studio.

Steelblue

Reinventing San Francisco with Erik Altman, O’Brien Chalmers, and Mike Brown

André Luís - THU

The co-founder of THU talks festivals past, present and future

Vlado

Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5

Kevin Mack - Shape Space VR

The avant-garde VR artist takes us on a flight into VR spaces

Craig Shimahara - Shimahara Illustration

Take a ride on the hype cycle with a pioneer of VR and filmmaking

Art Gensler

Building businesses with a true legend of the world of architecture.

Eric Stultz – Gensler

How architecture is moving into exciting new spaces.

Igor Knezevic

Chris meets a Renaissance man who’s travelled the world.

Andy Waisler

From architecture to visual effects—and back again.

Martin Enthed - IKEA

How IKEA uses 3D imagery in its catalogs: a step-by-step guide

Tristan and Matthieu - Nozon

Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray

© Bertrand Benoit
Environments: a major key to VR's success

Christopher Nichols talks VR and Environments for CGW's March / April issue.

Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

Blagovest Taskov - GPU

Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

Boris Simandoff - V-Ray Cloud

Boris Simandoff helps us understand what Cloud is.

Dominic Albanese

Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions