Articles tagged in "CGI"

Ben Procter — Production Designer, “Avatar” Sequels

Eager to return to Pandora? Production designer Ben Procter reveals the art department’s inner workings and the tech behind James Cameron’s vision for Avatar 2.

Jim Lammers — President, Trinity3D and Trinity Animation

When industry legend Jim Lammers isn't creating 3D content, including "Archer" sets, he's purveying the latest VFX software. He tells Chris and Lon his story.

Matthias Buehler — Founder & CTO, vrbn studios

Arch viz and VFX meet in the fascinating career of Matthias Buehler, who’s helped build the CityEngine software and brought realistic cities to movies and games.

Esdras Varagnolo — SVP of Creative Production, SkyDance

Esdras Varagnolo powered up Pixar’s pipeline — and now he’s bringing his expertise to Skydance. He tells Chris about his incredible, boundary-pushing career.

Lauren Mayer-Beug — Creative Director, Chapeau Studios

She’s created butterflies for the Apple Watch, Facebook Friendaversaries — and even graphics for Oscar night. Meet versatile creative director Lauren Mayer-Beug.

Duncan Crabtree-Ireland — Chief Operating Officer and General Counsel, SAG-AFTRA

Can I get sued for creating a CG likeness without permission? Lawyer Duncan Crabtree-Ireland explains how copyright law applies to digidoubles and deepfakes.

Alex Nijmeh — Head of Workflow at Walt Disney Animation Studios

From "The Day After Tomorrow" to the computing of the future: Disney's Alex Nijmeh tells Chris how his enthusiasm for VFX took him on some truly amazing adventures.

Juan Gomez — Lead Technical Account Manager, Epic Games

What is “virtual production?” Epic Games’ Juan Gomez tells Chris Nichols how technology from the games industry is sparking a filmmaking revolution.

Koki Nagano — Principal Scientist, Pinscreen

Want to create a perfect digital human? USC alum and Pinscreen Principal Scientist Koki Nagano tells Chris how deepfakes and CGI could help us cross the uncanny valley.

Sally Slade, Kat Harris and Emily Van Belleghem — Magnopus Takeover

Magnopus takes over the CG Garage podcast. Three wonder women from the innovative studio take the reins to talk technology, diversity, robot butlers — and more.

Ivona Alexandrova — Total Chaos / THU Golden Ticket Winner

Ivona’s imaginative competition entry won her a trip to THU — and a place on the podcast. This bright VFX student tells Chris about her education and ambitions.

Jaroslav Křivánek

We pay our respects to Jaroslav Křivánek as we revisit episode #176, recorded in Bulgaria with Jaroslav and Ondřej Karlík in May 2018.

John Chalfant — Creative Director, Sky Carousel

From “Diablo” cinematics to diamond-studded domes for David Lynch, John Chalfant has done it all. Hear his incredible origin story and his secrets for success.

Arutyun Artur Sayan — Blur Studio

The master of the monstrous longshot on creating mind-blowing VFX for “Oblivion,” “Tomorrowland,” “Supergirl” and “Love, Death and Robots.”

Neil Huxley — Director

From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.

Zap Andersson — Autodesk (Part Deux)

The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.

© Dan Lipson
How to win a Rookies CG student award

The esteemed CG student contest has revealed its winners. Check out some of the top V-Ray-rendered entries and learn co-founder Alwyn Hunt’s secrets for success.

Marcos Fajardo — Founder and Software Architect, Solid Angle

Get to the choppa and discover the past, present and future of the Arnold renderer with the man who created it

Ondřej Karlík & Jaroslav Křivánek — Corona & Caustics

Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.

Andre Cantarel — Senior VFX Generalist, Scanline VFX

How do you create one of the world’s most accurate models of the White House? “Independence Day: Resurgence” and “Justice League” generalist Andre explains all.

Craig Xray Halperin — Insomniac Games

From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.

Sonja Christoph — Massive Entertainment

How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”

© Joël Legault Architecture Inc
“Chaos Cloud has saved me incredible amounts of time”

Architect Joël Legault creates his own studio-quality renders with V-Ray for Rhino and Chaos Cloud. Discover how he works, plus his tips for that lived-in look.

Felix Urquiza & Dallas Carroll — Digital Giant

Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.