Articles tagged in "CGI"

Zap Andersson — Autodesk (Part Deux)

The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.

© Dan Lipson
How to win a Rookies CG student award

The esteemed CG student contest has revealed its winners. Check out some of the top V-Ray-rendered entries and learn co-founder Alwyn Hunt’s secrets for success.

Marcos Fajardo — Founder and Software Architect, Solid Angle

Get to the choppa and discover the past, present and future of the Arnold renderer with the man who created it

Ondřej Karlík & Jaroslav Křivánek — Corona & Caustics

Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.

Andre Cantarel — Senior VFX Generalist, Scanline VFX

How do you create one of the world’s most accurate models of the White House? “Independence Day: Resurgence” and “Justice League” generalist Andre explains all.

Craig Xray Halperin — Insomniac Games

From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.

Sonja Christoph — Massive Entertainment

How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”

© Joël Legault Architecture Inc
“Chaos Cloud has saved me incredible amounts of time”

Architect Joël Legault creates his own studio-quality renders with V-Ray for Rhino and Chaos Cloud. Discover how he works, plus his tips for that lived-in look.

Felix Urquiza & Dallas Carroll — Digital Giant

Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.

Matt Fairclough — Founder and Lead Developer, Terragen

How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.

Geoffrey Baumann — VFX Supervisor, Marvel

Black Panther’s VFX supervisor reveals how he worked his way up to this crucially important role.

Method Studios © Marvel 2018
Rocket science: Meet the CG supervisor behind the furry fan favorite

We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.

Dave Macey — INK

Audi, McLaren, and Wired have turned to INK for incredible renders. Founder Dave Macey tells us how the company’s made a name for itself, and the importance of its passion projects.

Aaron Kupferman

The Meg and Avengers: Infinity War compositor on the relationship between CG artists and photographers.

Karim Mousa — Mozses

Talk like an Egyptian: Arch viz star on his stunning renders for Zaha Hadid, KPF, MVRDV and more.

Dean Niskota & Hrvoje Čop — Polymachine

Legendary Croatian arch viz firm Studio Niskota is no more — but something bigger and better is in the pipeline. Founders Dean and Hrvoje tell Chris what’s next.

Colin Green

The long history of how the art of Previs revolutionized the entire film industry

Sebastien Deguy — Allegorithmic

The happy accidents which have made Substance software a dream for CG artists

Boris Simandoff — V-Ray Cloud

The man behind V-Ray’s super simple cloud rendering tells Chris how it was done

Viki Chan — Digital Domain

Behind the scenes of Black Panther, Fast & Furious 8, and Beauty and the Beast with this on-set data integration lead

Greg Teegarden – Digital Domain

From the jurassic era to outer space and the high seas with VFX supervisor Greg

Shisha van Horn

Turning back the clock 24 years with CGI and architecture pioneer Shisha