Articles tagged in "Digital Humans"

FMX 2019 recap

Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.

© RealtimeUK/Yoozoo Games
RealtimeUK rebuilds “Game of Thrones” characters for “Winter is Coming”

How do you create photorealistic versions of the world’s most well-known TV stars from scratch? We asked RealtimeUK to break down its epic video game cinematic.

Jerome Denjean — Love, Death and Robots, Blur Studio

This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.

The Walking Dead. Images courtesy of Ingenuity Studios
Invasion of the body crashers

Ingenuity Studios knows how to knock ‘em dead. Grant Miller shares how V-Ray for Houdini helped them render a pile of 9,000 zombies for The Walking Dead.

© MARVEL 2018
Digital Domain on Thanos: The devil is in the detail

Learn how V-Ray helped Digital Domain maximize the level of detail on Thanos in Avengers: Infinity War and render some of the film’s most challenging moments.

Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

Chris Nichols — Digital Domain

Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.

Ken Ibrahim

From SEGA to Star Wars: The incredible origins story of a visual effects Jedi.

Ian Spriggs

“Portrait of Cassidy” is CG artist Ian Spriggs’ latest digital portrait. Listen to find out how he created this and many of his other masterpieces.

Darren Hendler & Ron Miller — Digital Domain

Digital Domain’s digital human experts discuss the incredible work which went into Avengers’ Thanos

© Ian Spriggs
V-Ray Next: The science behind the new hair shader

A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.

Ian Spriggs, Scott Eaton, Steven Wang & Phil Liu — THU2017

VFX and gaming artists gather in 2-for-1 THU podcast.

Johnny Gibson — Pixomondo

The James Bond of the VFX industry talks about his work on the Matrix, X-Men and How the Grinch Stole Christmas.

Darren Hendler — Digital Domain

Discussing digital humans with DD’s resident expert.

Jay Busch and Mike Seymour – Wikihuman

Wikihuman members on making Digital Mike.

Ed Ulbrich - Deluxe

A hero of the VFX industry talks Deluxe, Digital Domain, and digital heads

David Lee Strasberg

From thespians to digital humans: The importance of real actors in CGI.

Disney Research parametrically constructs eyes based on simple data

Disney Research parametrically constructs eyes based on simple data

Wikihuman project explores the use of the alSurface shader

Wikihuman project looks at using the alSurface shader on the new Digital Mike data.

Thabo and Pascal - Disney Research

We speak to the folks at Disney Research in Zurich about their work on Digital Humans

Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

Eric Barba

Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

Year in Review 2015

Lon, David, and Chris discuss what happened in 2015

CG Society talks to Christopher Nichols about Labs

CG Society talks to Christopher Nichols about Labs