Articles tagged in "education"

What’s Next: breaking down “Capsule”

The atmospheric and characterful nature of “Capsule” helped John Jak Pagan win our student rendering competition. Here, he reveals how he mastered the scene.

Greg Lynn — Architect and Designer

Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.

Eric Miller — CTO, Gnomon School

Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.

Blowing up the house

Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.

Rising Talent: Students Create Epic Cinematic in Just 10 Weeks

Good and evil clash in tense short film The Dark Is Rising. Find out how the latest tech helped its creators at Gnomon School create powerful visuals and hit tight deadlines.

Butterfly Effects

Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.

Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017

How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

Grayson Davis, Eric Miller, Daniel Wade & Te "Ford" Hu — THU 2017

And now, a word from THU’s sponsors: Gnomon, Lenovo and ArtStation

How to Teach V-Ray for Maya in Two Weeks

We speak to professor Cornelius Malerczyk of Technische Hochschule Mittelhessen about mathematics, V-Ray, and intensive summer camps in CGI

Shisha van Horn

Turning back the clock 24 years with CGI and architecture pioneer Shisha

Corey Harper & Ramy Hanna — Tiltpixel

How the latest tech is helping Tiltpixel create incredible architectural images and movies

Lars Lerup — Rice School of Architecture

How can we stop architecture from being boring?

Kevin Gøhler and Pedro Fernandes — THU 2017

How to run a successful YouTube channel, and a deep dive into the theory of arch viz.

Ciro Sannino Gravity© Ciro Sannino
Ciro Sannino Teaches V-Ray

Discover how this tutor's approach to V-Ray for 3ds Max has made him a star of arch viz.

Keely Colcleugh and Fredy Castellanos – Kilograph

Talking architecture and education with an innovative visualization studio.

Thom Mayne – Morphosis

The man who changed the face of architecture.

Moby Francke — Riot Games

Levelling cities: The character designer and concept artist who went from poor to Portal.

Thabo and Pascal - Disney Research

We speak to the folks at Disney Research in Zurich about their work on Digital Humans

Andreas Feix & Francesco Faranna - Citipati

Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie

Chaos Group Balitmore

Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

Joy Lea and Devon Fay

Joy Lea and Devon Fay talk to us about life as artists in the gaming world.

CG Society talks to Christopher Nichols about Labs

CG Society talks to Christopher Nichols about Labs

Dr Doug Roble

Doug Roble talks about software development and the future of VFX

Tim Hanson

We speak to Tim Hanson of Max Depth about his diverse career in graphics.