Douglas Trumbull — Visionary Filmmaker & Visual Effects Pioneer
Douglas Trumbull, the genius behind the visual effects of “2001,” “Close Encounters” and “Star Trek,” on his 50-year quest to understand and improve cinema.
Douglas Trumbull, the genius behind the visual effects of “2001,” “Close Encounters” and “Star Trek,” on his 50-year quest to understand and improve cinema.
Meet Glenn Derry, the man who coined the phrase “virtual production,” and hear about how he transformed VFX via “Avatar,” “The Aviator,” and “The Jungle Book.”
“Terminator: Dark Fate,” “Love, Death & Robots” and “Deadpool” director, Tim Miller, returns to CG Garage to offer a human perspective on the Hollywood machine.
Glass act: “John Wick 3’s” VFX supervisor and concept artist reflect on creating the movie’s incredible translucent sets — and then smashing them up.
From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.
How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”
From sensei to cinema screen: discover how this karate sensei is using his skills to teach teens about writing, filming and acting for a short movie.
How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar
Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.
Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.
After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.
After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies
Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.
The long history of how the art of Previs revolutionized the entire film industry
The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.
A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.
We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.
Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.
Justin Denton is a director and vfx supervisor specializing in VR content.
Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.
Ben West joins the Digital Film League
This week we talk to Ben West, a Creative Director at Framestore, and Director.
A look at how we tied V-Ray Cloud for Motionbuilder for CONSTRUCT.