Articles tagged in "GPU"

V-Ray GPU advancements in V-Ray Next for Maya

V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.

Accelerate your workflow with V-Ray Next for Maya IPR

We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Four-years, 210 all-CG shots. The film that changed VFX workflows

Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.

Kevin Margo & Derron Ross — CONSTRUCT

After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.

© Dabarti Studio
What does the new NVIDIA RTX hardware mean for ray tracing, GPU rendering & V-Ray?

With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.

@ Mint Studios
Mint Studios takes us behind its GPU rendering based workflow

Leonardo Bartz from Mint Studios renders entirely on GPU. He reveals his workflow and shows how he makes use of V-Ray Next for 3ds Max's new features.

Andre Matos — Porsche AG

CG artist shares tricks of the trade for awesome automobile renders

Ondřej Karlík & Jaroslav Křivánek — Corona Renderer

The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.

Boris Simandoff — V-Ray Cloud

The man behind V-Ray’s super simple cloud rendering tells Chris how it was done

© André Matos
Next Level GPU Rendering in V-Ray Next

Learn all about the new production-ready features and improvements coming to V-Ray GPU in V-Ray Next for 3ds Max.

V-Ray Next: Experiments with the NVIDIA Optix Denoiser

Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.

Nimrod Friedmann & Carlie Pratt — Cl3ver

Presenting the people behind this game-changing browser-based renderer.

Ondrej and Vlado – Corona and V-Ray

When two celestial bodies line up, it can produce a beautiful Corona.

Marc Petit and Ken Pimentel – Epic Games

Epic and Chaos announce a team-up — but what does it mean for users?

Marientina Gotsis – USC Creative Media & Behavioral Health Center

VR and gaming therapy with a pioneer of virtual spaces.

© Dabarti Studio
Understanding V-Ray Hybrid rendering

Now that V-Ray CUDA was rendering on both CPUs and GPUs, and producing the exact same results, V-Ray Hybrid rendering was officially born.

Tomasz Wyszolmirski and Vlado – Live at FMX 2017

Chaos Group’s co-founder and Dabarti’s director answer GPU and V-Ray questions at digital arts fest.

Understanding V-Ray Benchmark

V-Ray Benchmark is a free utility to benchmark your hardware against other hardware when it comes to rendering with V-Ray.

V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

Vlado

Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5

© Dabarti Studio
V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

Understanding Live VR rendering

We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.

Michael Wilken - Saatchi & Saatchi 3D

How Saatchi & Saatchi is the driving force behind car advertisements