Articles tagged in "GPU"

V-Ray Next: Experiments with the NVIDIA Optix Denoiser

Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.

Nimrod Friedmann & Carlie Pratt — Cl3ver

Presenting the people behind this game-changing browser-based renderer.

Ondrej and Vlado – Corona and V-Ray

When two celestial bodies line up, it can produce a beautiful Corona.

Marc Petit and Ken Pimentel – Epic Games

Epic and Chaos announce a team-up — but what does it mean for users?

Marientina Gotsis – USC Creative Media & Behavioral Health Center

VR and gaming therapy with a pioneer of virtual spaces.

© Dabarti Studio
Understanding V-Ray Hybrid rendering

Now that V-Ray CUDA was rendering on both CPUs and GPUs, and producing the exact same results, V-Ray Hybrid rendering was officially born.

Tomasz Wyszolmirski and Vlado – Live at FMX 2017

Chaos Group’s co-founder and Dabarti’s director answer GPU and V-Ray questions at digital arts fest.

Understanding V-Ray Benchmark

V-Ray Benchmark is a free utility to benchmark your hardware against other hardware when it comes to rendering with V-Ray.

V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs

Vlado

Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5

© Dabarti Studio
V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

Understanding Live VR rendering

We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.

Michael Wilken - Saatchi & Saatchi 3D

How Saatchi & Saatchi is the driving force behind car advertisements

Blagovest Taskov looks at the new Polaris based AMD cards

Blagovest Taskov benchmarks the latest Polaris based AMD RX 480

R&D at Chaos Group with V-Ray RT rendering directly to Oculus viewer

R&D shows using V-Ray RT to render directly into an Oculus viewer.

Guide to GPU Rendering

Welcome to the Chaos Group Labs’ Guide to GPU Rendering.

Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

Blagovest Taskov - GPU

Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

Boris Simandoff - V-Ray Cloud

Boris Simandoff helps us understand what Cloud is.

Vlado returns

Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

Chaos Group Balitmore

Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

Lele on V-Ray 3.3 for 3ds max

Lele and Chris talk about the big SP3 update to V-Ray

Year in Review 2015

Lon, David, and Chris discuss what happened in 2015