Articles tagged in "interview"

What’s Next: Isaac Zuren on building Mexico City 2086

The public winner of our student rendering competition offers a dramatic depiction of Mexico’s capital. Isaac Zuren takes us behind the scenes of his vision.

What’s Next: breaking down “Capsule”

The atmospheric and characterful nature of “Capsule” helped John Jak Pagan win our student rendering competition. Here, he reveals how he mastered the scene.

© RealtimeUK/Yoozoo Games
RealtimeUK rebuilds “Game of Thrones” characters for “Winter is Coming”

How do you create photorealistic versions of the world’s most well-known TV stars from scratch? We asked RealtimeUK to break down its epic video game cinematic.

A new perspective on “Watering”

Marton Zoltan Toth has remade Mednyánszky’s classic painting with a sci-fi twist. Find out how this arch viz artist used V-Ray to take his talents back in time.

Blowing up the house

Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.

The Walking Dead. Images courtesy of Ingenuity Studios
Invasion of the body crashers

Ingenuity Studios knows how to knock ‘em dead. Grant Miller shares how V-Ray for Houdini helped them render a pile of 9,000 zombies for The Walking Dead.

© Jonas Ussing
Faster, more dramatic large-scale water sims with Phoenix FD and V-Ray Cloud

CG Artist Jonas Ussing shares his tips for cinematic splashes via this animation of Tokyo's flood defense system in operation.

© Manuel Mousiol / Creative Control
Cloudbuster: Manuel Mousiol’s Maserati montage pushes V-Ray Cloud to its limits

See a day in the life of a Maserati in 33 seconds, and find out how it was created with V-Ray for 3ds Max, VRscans and V-Ray Cloud.

© Heinz Australia
Amazing Manes, Bedazzling Beards and Photorealistic Fur with V-Ray Next for Maya

Andrew Krivulya shares his tricks for luscious CG locks — and reveals how V-Ray Cloud has boosted his workflow.

Method Studios © Marvel 2018
Rocket science: Meet the CG supervisor behind the furry fan favorite

We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.

© Cinniature
From another Dimension: Adobe’s software gives graphic designers 3D superpowers

Dimension CC makes it easy for anyone to create realistic 3D. Adobe's Zorana Gee and Ross McKegney explain how they launched their app faster with V-Ray App SDK.

© Lunar Animation© Lunar Animation
Shooting for the Moon: How Lunar Animation Built a VFX Pipeline for the Future

With an impressive CG portfolio that's racked up over 350 million hits on Youtube, VFX studio Lunar Animation does it all — from cartoon cats to VR space battles.

Visual State Jaguar XF© Visual State
Visual State unites V-Ray Next and VRscans for Jaguar project

Chaos Group’s next-gen tech helps creative studio create eye-popping renders.

CLO V-Ray AppSDK© CLO Virtual Fashion
How CLO Has Integrated V-Ray in the Fabric of its Software

CLO’s design software is used by some of the world’s biggest fashion and sportswear companies — and now it renders photorealistic imagery with V-Ray’s AppSDK.

Butterfly Effects

Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.

IKEA© IKEA Communication
Putting the CGI in IKEA: How V-Ray Helps Visualize Perfect Homes

We take a trip to the Swedish furniture company’s headquarters to find out how it has embraced cutting-edge tech to create imagery and videos.

How to Teach V-Ray for Maya in Two Weeks

We speak to professor Cornelius Malerczyk of Technische Hochschule Mittelhessen about mathematics, V-Ray, and intensive summer camps in CGI

© Miguel Ortega & Tran Ma
Finding Ningyo

VFX duo’s kickstarted film about the quest to discover a mythical creature catches Hollywood’s attention, with a little help from V-Ray.

Johnny Gibson — Pixomondo

The James Bond of the VFX industry talks about his work on the Matrix, X-Men and How the Grinch Stole Christmas.

Darren Hendler — Digital Domain

Discussing digital humans with DD’s resident expert.

Ondrej and Vlado – Corona and V-Ray

When two celestial bodies line up, it can produce a beautiful Corona.

Jay Busch and Mike Seymour – Wikihuman

Wikihuman members on making Digital Mike.

Josh Scherr – Naughty Dog

Getting into games with Uncharted’s writer.

Chris Knight & Phil Crowe – The Mill

From London to LA with two rock stars of VFX.