Making of Jjahawa: Part 3 — lighting and rendering in V-Ray
In the final part of Taj Nabhani’s making of Jjahawa, he discusses how to light and render great-looking 3D character designs using V-Ray for Maya.
In the final part of Taj Nabhani’s making of Jjahawa, he discusses how to light and render great-looking 3D character designs using V-Ray for Maya.
In Part 2 of the making of Jjahawa, Taj Nabhani details how he created the eyes and used the VRayHairNext and VRayAlSurface shaders for convincing 3D hair and skin.
Taj Nabhani reveals the making of Jjahawa, a 3D character based on a concept by Roman Kupriianov. Part 1 details the modeling, 3D cloth and model optimizations.