Articles tagged in "making of"

V-Ray for Grasshopper Explained

With V-Ray for Grasshopper, included in the latest version of V-Ray for Rhino, users can create photorealistic imagery from within Grasshopper. We asked Imago Design founder Jan Kokol to explain what’s new, and how it’s going to change his workflow.

Ishou Keikaku: Architecture in V-Ray for Modo

V-Ray for Modo has become an essential part of Ishou Keikaku’s architecture pipeline. Find out why they started using it, and how V-Ray helps them create great images every time.

Ba Dai Tou NeoscapeJohn Portman & Associates © Neoscape
Neoscape goes 4K stereo for Ba Dai Tou

The idea of producing a 4K, stereoscopic arch viz film against a tight deadline would be enough to send most arch viz companies running to the hills. Here’s how Neoscape did it – with a little help from V-Ray.

Aaron Sims Creative Stranger ThingsAaron Sims Creative © Netflix
Aaron Sims Creative – Making a Monster for Stranger Things

With Stranger Things 2 fueling water cooler conversations around the world, we chat to ASC’s Steffen Reichstadt and Michael Pecchia about creating series one’s terrifying Demogorgon.

Screen Scene Black Sails V-Ray 3ds MaxScreen Scene © Starz
Screen Scene goes Invisible with V-Ray on Black Sails

Rebuilding 18th-century Philadelphia for Starz piratical TV series.

PX Group Automotive© PX Group
HOW VRSCANS CHANGED PX GROUP’S AUTOMOBILE RENDERS

Artist Oliver Kossatz takes us under the hood of his incredible imagery.

Kingsglaive: Final Fantasy XV© SQUARE ENIX CO., LTD. All Rights Reserved.
KINGSGLAIVE: FINAL FANTASY XV ups its Game with V-Ray

Director Takeshi Nozue on the latest entry in the FF film series.

Ian Spriggs Self PortraitSelf Portrait © Ian Spriggs
The new master: Ian Spriggs talks photorealism and portraits

CG Labs’ Chris Nichols talks to Hollywood creature creator about his incredible imagery.

V-RAY DAYS @ SIGGRAPH 2017 ROUNDUP

Guardians of the Galaxy Vol.2, Stranger Things and Digital Humans headline blockbuster presentation roster.

Digital Domain Fate of the Furious V-Ray MayaDigital Domain © Universal Pictures
Digital Domain — Fate of the Furious

Sub-zero chase realized with V-Ray 3.5 for Maya’s Adaptive Lights tech

Greenwich Peninsula Place Santiago Calatrava UniformSantiago Calatrava © Uniform
Uniform on Calatrava’s Peninsula Place

How Uniform used V-Ray and VR to visualize London's most promising new development.