Articles tagged in "Maya"

V-Ray GPU advancements in V-Ray Next for Maya

V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.

© Heinz Australia
Amazing Manes, Bedazzling Beards and Photorealistic Fur with V-Ray Next for Maya

Andrew Krivulya shares his tricks for luscious CG locks — and reveals how V-Ray Cloud has boosted his workflow.

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Method Studios © Marvel 2018
Rocket science: Meet the CG supervisor behind the furry fan favorite

We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.

How to perfect a 3D-printed look with V-Ray shaders

Senior compositor and 3D generalist, Lars Wemmje reveals how he used 3D printing and V-Ray for Maya to bring a small figure to life.

Grant Miller — Ingenuity Studios

Look what Houdini made me do! Find out how V-Ray for Houdini powered Taylor Swift’s music video, and go behind the scenes of Get Out.

Butterfly Effects

Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.

How to Teach V-Ray for Maya in Two Weeks

We speak to professor Cornelius Malerczyk of Technische Hochschule Mittelhessen about mathematics, V-Ray, and intensive summer camps in CGI

Miguel Ortega — The Ningyo

Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do

Aaron Sims Creative Stranger ThingsAaron Sims Creative © Netflix
Aaron Sims Creative – Making a Monster for Stranger Things

With Stranger Things 2 fueling water cooler conversations around the world, we chat to ASC’s Steffen Reichstadt and Michael Pecchia about creating series one’s terrifying Demogorgon.

Kingsglaive: Final Fantasy XV© SQUARE ENIX CO., LTD. All Rights Reserved.
KINGSGLAIVE: FINAL FANTASY XV ups its Game with V-Ray

Director Takeshi Nozue on the latest entry in the FF film series.

Ian Spriggs Self PortraitSelf Portrait © Ian Spriggs
The new master: Ian Spriggs talks photorealism and portraits

CG Labs’ Chris Nichols talks to Hollywood creature creator about his incredible imagery.

V-RAY DAYS @ SIGGRAPH 2017 ROUNDUP

Guardians of the Galaxy Vol.2, Stranger Things and Digital Humans headline blockbuster presentation roster.

Digital Domain Fate of the Furious V-Ray MayaDigital Domain © Universal Pictures
Digital Domain — Fate of the Furious

Sub-zero chase realized with V-Ray 3.5 for Maya’s Adaptive Lights tech

Tim Miller and Joseph Kosinski

Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.

Michael Wilken - Saatchi & Saatchi 3D

How Saatchi & Saatchi is the driving force behind car advertisements

Bottleship VFX

Hristo Velev and Martin Naydenski talk about starting Bottleship VFX

Brandon Davis

Brandon Davis talks about balancing VFX, the Army, and life.

Year in Review 2015

Lon, David, and Chris discuss what happened in 2015

Tim Hanson

We speak to Tim Hanson of Max Depth about his diverse career in graphics.

Justin Denton

Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.

Kirk Shintani and Christopher Janney

Kirk and Christopher from A52 chat about their work at A52.

Rob Nederhorst

We talk to Rob Nederhorst about his history and his new project Live Mentor