Arterra Interactive on presenting cities via Chaos Vantage
Metropolis now: Arterra Interactive’s Tony MacDonald tells us about using Chaos Vantage’s real-time ray tracing to explore massive cityscapes in front of clients.
Metropolis now: Arterra Interactive’s Tony MacDonald tells us about using Chaos Vantage’s real-time ray tracing to explore massive cityscapes in front of clients.
Meet Yining Karl Li, the software engineer who’s helped Disney create the Hyperion rendering tech behind “Big Hero 6,” “Moana” and “Raya and the Last Dragon.”
Chaos Group has reinvented rendering with V-Ray 5 for 3ds Max and Maya. Alex Yolov and Peter Matanov tell Chris about the journey behind the software’s features.
Glass act: “John Wick 3’s” VFX supervisor and concept artist reflect on creating the movie’s incredible translucent sets — and then smashing them up.
We pay our respects to Jaroslav Křivánek as we revisit episode #176, recorded in Bulgaria with Jaroslav and Ondřej Karlík in May 2018.
Caustics are everywhere in the real world but rarely seen in renders. Learn why they’ve been ignored — and how you can now render them effortlessly in Corona.
NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.
Do you know the difference between the three Rs of rendering? We shine a light on the basics of real-time, ray-traced and rasterized rendering to break it down.
Meet the three-time Oscar-winner and passionate movie fan who put real tech into virtual sets via “The Aviator,” “The Jungle Book,” “The Lion King” and more.
The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.
Get to the choppa and discover the past, present and future of the Arnold renderer with the man who created it
Animation support, NVIDIA RTX GPU scaling, a new noise algorithm plus more expand Lavina, the world’s most realistic real-time ray tracer.
Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.
Are you using the full power of V-Ray Next in your workflow? Vlado Koylazov reveals the essential new features V-Ray Next for 3ds Max, update 2.
How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.
One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.
Join the Shader Wizard for a journey through the history of ray tracing and a comprehensive guide to metalness.
Discover how Project Lavina is adding real-time to the ease and accuracy of ray tracing for Chaos solutions.
The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.
Chris spends some time with Vlado getting the lowdown on V-Ray Next