Arterra Interactive on presenting cities via Chaos Vantage
Metropolis now: Arterra Interactive’s Tony MacDonald tells us about using Chaos Vantage’s real-time ray tracing to explore massive cityscapes in front of clients.
Metropolis now: Arterra Interactive’s Tony MacDonald tells us about using Chaos Vantage’s real-time ray tracing to explore massive cityscapes in front of clients.
We invited Brick Visual to load its most complex arch-viz scenes into Chaos Vantage's revolutionary real-time 3D ray-traced engine. Find out what happened.
Join Unity's Mike Wuetherick to discover how videogame technology, such as real-time and cloud computing, is changing how entertainment is produced and consumed.
What is “virtual production?” Epic Games’ Juan Gomez tells Chris Nichols how technology from the games industry is sparking a filmmaking revolution.
playard’s architectural rendering project recreates some of cinema’s most infamous sets for a book, trailer and VR via V-Ray for Maya and V-Ray for Unreal.
Do you know the difference between the three Rs of rendering? We shine a light on the basics of real-time, ray-traced and rasterized rendering to break it down.
Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.
Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.
How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.
One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.
V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.
After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.
With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.
Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium
Experience V-Ray scenes in real-time, and ray trace images directly from Unreal.
Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.