Articles tagged in "real-time"

Real-time, ray-traced and rasterized rendering explained

Do you know the difference between the three Rs of rendering? We shine a light on the basics of real-time, ray-traced and rasterized rendering to break it down.

Phil Miller and Simeon Balabanov — V-Ray and real-time, Chaos Group

Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.

Felix Urquiza & Dallas Carroll — Digital Giant

Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.

Matt Fairclough — Founder and Lead Developer, Terragen

How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.

Phil Miller — Vice President of Product Management, Chaos Group

One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Four-years, 210 all-CG shots. The film that changed VFX workflows

Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.

Kevin Margo & Derron Ross — CONSTRUCT

After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.

© Dabarti Studio
What does the new NVIDIA RTX hardware mean for ray tracing, GPU rendering & V-Ray?

With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.

Josh Naylor, Brian Sharp & Agnus Mckay — Unity and Oculus Medium

Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium

V-Ray Next: Experiments with the NVIDIA Optix Denoiser

Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.