Articles tagged in "shading"

Matt Fairclough — Founder and Lead Developer, Terragen

How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

Zap Andersson — Autodesk

Join the Shader Wizard for a journey through the history of ray tracing and a comprehensive guide to metalness.

Johnny Gibson — Pixomondo

The James Bond of the VFX industry talks about his work on the Matrix, X-Men and How the Grinch Stole Christmas.

Vlado

Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5

© Dabarti Studio
Understanding Adaptive Lights

Understanding Adaptive Lights

Understanding Glossy Fresnel

We take a closer look at the Glossy Fresnel effect that will be added to to upcoming V-Ray service packs

FX Guide article on V-Ray's stochastic flakes

FX Guide article on V-Ray's stochastic flakes

Jose Alves da Silva & Andrew Hickinbottom

Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom

Kevin Baillie

We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.

Rob Nederhorst

We talk to Rob Nederhorst about his history and his new project Live Mentor

Dan Roarty

We talk to Dan Roarty about his career in games, digital portraiture, and the Digital Human League

Paul Debevec

We talk to Paul Debevec about his work, new technology, digital humans, and the future of technology.

Improvements to the GTR BRDF

Improvements to the GTR BRDF