Articles tagged in "texturing"

Image by Taj Nabhani. Concept © Roman Kupriianov.
Making of Jjahawa: Part 2 — using V-Ray materials & shaders

In Part 2 of the making of Jjahawa, Taj Nabhani details how he created the eyes and used the VRayHairNext and VRayAlSurface shaders for convincing 3D hair and skin.

Untextured clay render of 3D female character modelImage by Taj Nabhani. Concept © Roman Kupriianov.
Making of Jjahawa: Part 1 — 3D character modeling tips

Taj Nabhani reveals the making of Jjahawa, a 3D character based on a concept by Roman Kupriianov. Part 1 details the modeling, 3D cloth and model optimizations.