Articles tagged in "tips"

How to render an architectural scale model in V-Ray for SketchUp

With V-Ray for SketchUp, it’s easy to match your designs to a backplate and create realistic architectural renderings. V-Ray expert Han Shilin shows you how.

A superbike on fire© Hammer Chen. Model by Lien Ying-Te.
How to use the new features in Phoenix FD 4 — Part 2

With Voxel Tuner, TexUVW and thinkingParticles integration, you can take your Phoenix FD 4 simulations to the next level. Find out how in part 2 of our guide.

How to use the new features in Phoenix FD 4 — Part 1

Phoenix FD 4 offers more control for realistic fluid simulations. Get to know Active Bodies, Standalone Previewer and the Particle Tuner in our features guide.

© REALTIME
How to create a mossy scene with tyFlow and V-Ray

tyFlow and V-Ray are making it easy for REALTIME to create the fiddly bits of 3D scenes. We asked Artist Danilo Lombardo to give us the low-down.

Top 7 reasons to upgrade to V-Ray Next for SketchUp

It’s incredibly easy to use V-Ray Next for SketchUp to create inspiring, photorealistic renders. Learn why V-Ray Next is such a celebrated workflow upgrade.

The Making of Modern House: Essential Techniques for Rhino Users (Part 2)

Master lighting, materials and rendering using Rhino and V-Ray with the finale in our two-part guide to creating fast-and-efficient 3D visualizations.

The Making Of Modern House: Essential Techniques For Rhino Users (Part 1)

Discover the steps to creating fast and efficient visualizations using Rhino and V-Ray, including essential tips and tricks every Rhino artist should know.

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

Get up to Speed with V-Ray for Unreal

Under the hood of real-time: how to achieve best possible quality when you take your V-Ray scenes into Unreal.

How to move V-Ray scenes between applications

We developed V-Ray scene files to help you move a scene from one application to render in another.