Articles tagged in "V-Ray"

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

Method Studios © Marvel 2018
Rocket science: Meet Nate Shaw, the CG supervisor behind the furry fan favorite

Wise-cracking trash panda Rocket Raccoon has become a staple of the Marvel Cinematic Universe. We talked to Method’s Nate Shaw about wrangling the character into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.

© Dabarti Studio
What does the new NVIDIA RTX hardware mean for ray tracing, GPU rendering & V-Ray?

With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.

ScanlineVFX Black Panther© Marvel Studios 2018
ScanlineVFX takes Black Panther visuals over the edge

For Black Panther's most climactic moments, ScanlineVFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls.

Butterfly Effects

Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.

The Stairway to VR Heaven with V-Ray for Unreal

Follow these 3 easy steps to go from static images to an interactive experience with V-Ray for Unreal

V-Ray for Grasshopper Explained

With V-Ray for Grasshopper, included in the latest version of V-Ray for Rhino, users can create photorealistic imagery from within Grasshopper. We asked Imago Design founder Jan Kokol to explain what’s new, and how it’s going to change his workflow.

© Miguel Ortega & Tran Ma
Finding Ningyo

VFX duo’s kickstarted film about the quest to discover a mythical creature catches Hollywood’s attention, with a little help from V-Ray.

Tim Miller and Joseph Kosinski

Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.

Igor Knezevic

Chris meets a Renaissance man who’s travelled the world.

Tristan and Matthieu - Nozon

Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray

Michael Wilken - Saatchi & Saatchi 3D

How Saatchi & Saatchi is the driving force behind car advertisements

Bryan Grill - Scanline

Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.

Lisa Beroud

Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.

Jonas Skoog - Bläck Studios

Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans

Janelle Croshaw - Digital Domain

Janelle Croshaw talks about her career in VFX including many of it's challenges.

Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

Eric Barba

Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

Chaos Group Balitmore

Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

Bottleship VFX

Hristo Velev and Martin Naydenski talk about starting Bottleship VFX

Joy Lea and Devon Fay

Joy Lea and Devon Fay talk to us about life as artists in the gaming world.

Lele on V-Ray 3.3 for 3ds max

Lele and Chris talk about the big SP3 update to V-Ray

Year in Review 2015

Lon, David, and Chris discuss what happened in 2015