Articles tagged in "virtual reality"

Kevin Margo & Derron Ross — CONSTRUCT

After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.

The Stairway to VR Heaven with V-Ray for Unreal

Follow these 3 easy steps to go from static images to an interactive experience with V-Ray for Unreal

Josh Naylor, Brian Sharp & Agnus Mckay — Unity and Oculus Medium

Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium

Saliency in VR

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.

Understanding Live VR rendering

We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.

Two tools to view your stereo cubemaps in VR

Two tools to view your stereo cubemaps in VR

© Bertrand Benoit
Environments: a major key to VR's success

Christopher Nichols talks VR and Environments for CGW's March / April issue.

Voices of VR podcast on challenges of Architecture in VR

Road to VR's podcast on underestimating scale in VR environments

R&D at Chaos Group with V-Ray RT rendering directly to Oculus viewer

R&D shows using V-Ray RT to render directly into an Oculus viewer.

© Steelblue
Viewing VR stereo cubemaps in a browser and Google Cardboard

Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser

CG Society talks to Christopher Nichols about Labs

CG Society talks to Christopher Nichols about Labs

The Guide to VR is out.

Check out the new Guide to VR.

Digital Film League welcomes Justin Denton

Justin Denton is a director and vfx supervisor specializing in VR content.

Stereo cube maps rendered in V-Ray RT GPU for VR

While working on CONSTRUCT, Kevin Margo decided to experiment with the new stereo 6 x 1 cube maps for VR.