Movie villain lairs in real-time with V-Ray for Unreal
playard’s architectural rendering project recreates some of cinema’s most infamous sets for a book, trailer and VR via V-Ray for Maya and V-Ray for Unreal.
playard’s architectural rendering project recreates some of cinema’s most infamous sets for a book, trailer and VR via V-Ray for Maya and V-Ray for Unreal.
V-Ray is a fundamental part of the renowned architecture studio, Zaha Hadid Architects. Jose Pareja Gomez and Marko Margeta discuss the tech behind the design.
Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.
The first woman to be Unity Game Engine-certified discusses her career, what it’s like to be a smart jock — and her passion for Dungeons and Dragons.
After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.
Follow these 3 easy steps to go from static images to an interactive experience with V-Ray for Unreal
Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium
A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.
We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.
Two tools to view your stereo cubemaps in VR
Christopher Nichols talks VR and Environments for CGW's March / April issue.
Road to VR's podcast on underestimating scale in VR environments
R&D shows using V-Ray RT to render directly into an Oculus viewer.
Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser
CG Society talks to Christopher Nichols about Labs
Check out the new Guide to VR.
Justin Denton is a director and vfx supervisor specializing in VR content.
While working on CONSTRUCT, Kevin Margo decided to experiment with the new stereo 6 x 1 cube maps for VR.