Articles tagged in "VR"

Sally Slade, Kat Harris and Emily Van Belleghem — Magnopus Takeover

Magnopus takes over the CG Garage podcast. Three wonder women from the innovative studio take the reins to talk technology, diversity, robot butlers — and more.

Vicki Dobbs Beck — Executive in Charge, ILMxLAB

From immigrants to immortal galactic overlords: The business of creating compelling immersive experiences at ILM’s cutting-edge new technology division.

A chair in a red-lit room© playard studios
Movie villain lairs in real-time with V-Ray for Unreal

playard’s architectural rendering project recreates some of cinema’s most infamous sets for a book, trailer and VR via V-Ray for Maya and V-Ray for Unreal.

aip, architecture, arcvhviz, art, asai, concept, games, vfx, video, vr
ASAI Architecture & Imagined Environments Panel

Arch-viz trailblazers and super-talented VFX artists join Chris to talk about the past, present and future of visualization for architecture and other mediums.

Greg Downing — Hyperacuity

He’s crawled under pyramids, explored Chinese caves and experienced Björk’s resonant frequency. Meet Greg Downing — photography’s answer to Indiana Jones.

Joy Lea — CG Art Director, ARwall

Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.

Real-time, ray-traced and rasterized rendering explained

Do you know the difference between the three Rs of rendering? We shine a light on the basics of real-time, ray-traced and rasterized rendering to break it down.

Students get a leg up on the competition

Attendees at 3D College Denmark create work worthy of professional studios. We talk to tutor Nicklas Byriel about inspiring a new generation of CG artists.

FMX 2019 recap

Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.

Kat Harris — VR/AR Developer, Magnopus

The first woman to be Unity Game Engine-certified discusses her career, what it’s like to be a smart jock — and her passion for Dungeons and Dragons.

Greg Lynn — Architect and Designer

Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.

Joe Farrell — Co-Founder and Creative Director, Tangerine Apps

Academy Award-nominated VFX artist tells Chris how he’s taken his experience from blockbusters The Wolf of Wall Street and The Jungle Book into virtual reality.

Alex Coulombe — Agile Lens

Arch viz VR studio founder on how to create great content — and the best tools for experiencing it.

András Káldos, Attila Cselovszki & Péter Sárhidai — Brick Visual

Communicating design and building apps for the future with Snøhetta and SOM visualization company.

Evan Buxton & Bryan Holmes — Neoscape

The principles of this cutting-edge creative agency join Chris and Lon for a hilarious podcast

Follow the Rabbit into an Airbnb VR Experience by Bipolar Studio

Find out how they made that incredible rabbit, and the role V-Ray played in making virtual apartments look real.

The Stairway to VR Heaven with V-Ray for Unreal

Follow these 3 easy steps to go from static images to an interactive experience with V-Ray for Unreal

Josh Naylor, Brian Sharp & Agnus Mckay — Unity and Oculus Medium

Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium

Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017

How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

Alex McDowell — World Building Institute

World building - the storytelling process every 3D artist and designer should build into their work.

Infographic: VR Takes Over Architecture

How many architects are using VR? And which software are they using? Find out with our handy illustration.

2017 Architectural Visualization Technology Report Launched

Which challenges does the architecture industry face? How important are VR and cloud rendering? Find out in our report.

Keely Colcleugh & Jeff Mottle; Jessica Rudzewicz — THU 2017

Architecture, movie, and game design with Kilograph and CG Architect founders. Plus, a fascinating chat with a UX expert.

Brick Visual arch viz© Brick Visual
Brick Visual talks Arch Viz and VR

Arch viz master, app developer, VR pioneer… Is there anything Brick Visual can’t do?