Articles tagged in "VR"

Students get a leg up on the competition

Attendees at 3D College Denmark create work worthy of professional studios. We talk to tutor Nicklas Byriel about inspiring a new generation of CG artists.

FMX 2019 recap

Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.

Kat Harris — VR/AR Developer, Magnopus

The first woman to be Unity Game Engine-certified discusses her career, what it’s like to be a smart jock — and her passion for Dungeons and Dragons.

Greg Lynn — Architect and Designer

Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.

Joe Farrell — Co-Founder and Creative Director, Tangerine Apps

Academy Award-nominated VFX artist tells Chris how he’s taken his experience from blockbusters The Wolf of Wall Street and The Jungle Book into virtual reality.

Alex Coulombe — Agile Lens

Arch viz VR studio founder on how to create great content — and the best tools for experiencing it.

András Káldos, Attila Cselovszki & Péter Sárhidai — Brick Visual

Communicating design and building apps for the future with Snøhetta and SOM visualization company.

Evan Buxton & Bryan Holmes — Neoscape

The principles of this cutting-edge creative agency join Chris and Lon for a hilarious podcast

Follow the Rabbit into an Airbnb VR Experience by Bipolar Studio

Find out how they made that incredible rabbit, and the role V-Ray played in making virtual apartments look real.

The Stairway to VR Heaven with V-Ray for Unreal

Follow these 3 easy steps to go from static images to an interactive experience with V-Ray for Unreal

Josh Naylor, Brian Sharp & Agnus Mckay — Unity and Oculus Medium

Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium

Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017

How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

Alex McDowell — World Building Institute

World building - the storytelling process every 3D artist and designer should build into their work.

Infographic: VR Takes Over Architecture

How many architects are using VR? And which software are they using? Find out with our handy illustration.

Keely Colcleugh & Jeff Mottle; Jessica Rudzewicz — THU 2017

Architecture, movie, and game design with Kilograph and CG Architect founders. Plus, a fascinating chat with a UX expert.

Brick Visual arch viz© Brick Visual
Brick Visual talks Arch Viz and VR

Arch viz master, app developer, VR pioneer… Is there anything Brick Visual can’t do?

John SanGiovanni — Visual Vocal

Meet the tech genius who’s simplifying meetings in VR.

Nimrod Friedmann & Carlie Pratt — Cl3ver

Presenting the people behind this game-changing browser-based renderer.

Paul Nicholls — Factory Fifteen

Co-founder of innovative arch viz and filmmaking studio talks to Chris about Corona, collaboration, and how to build virtual worlds.

Marc Petit and Ken Pimentel – Epic Games

Epic and Chaos announce a team-up — but what does it mean for users?

Jay Busch and Mike Seymour – Wikihuman

Wikihuman members on making Digital Mike.

V-RAY DAYS @ SIGGRAPH 2017 ROUNDUP

Guardians of the Galaxy Vol.2, Stranger Things and Digital Humans headline blockbuster presentation roster.

Josh Scherr – Naughty Dog

Getting into games with Uncharted’s writer.

Greenwich Peninsula Place Santiago Calatrava UniformSantiago Calatrava © Uniform
Uniform on Calatrava’s Peninsula Place

How Uniform used V-Ray and VR to visualize London's most promising new development.