So you just model, you don't do any photogrammetry or anything?
Pretty much. I use a pre-made base mesh I built a while ago which is rigged. It's easy just to pose and have something to start from. The model doesn't take too long, then I try to get the lighting done right away.
I work mostly to camera. Once I get the lighting pretty good, I find texturing a lot easier. It's never a linear workflow. It's very random, jumping between lighting, texturing, compositing, back to modeling—it's like you're untangling a knot. I already know what it's supposed to look like. I'm just fixing the problems until it looks like what’s in my head.
What are some of the tools you use?
Maya, Mudbox, Photoshop. I use Mudbox for texturing, and the rendering is done with V-Ray for Maya.
How are you doing the hair?
In Maya, with a V-Ray material attached.