Ahead of the main conference, Chaos Group hosted a series of tutorials hosted by industry pros from Pixar, WeWork and many more. Find out how it went down.
Chaos Group’s Total Chaos conference kicked off in epic fashion today. But, ahead of the main event, the company invited industry professionals to show the secrets of their success via a series of 12 Masterclasses. These walkthroughs of projects and pipelines were the perfect way to see how powerful tools create jaw-dropping visuals in real-world scenarios.
Reimagine the future of design
The first track of Masterclasses was dedicated to all things design, with a focus on parametric modeling. Jordi Arcas, from McNeel Europe, began the day with an introduction to Grasshopper, Rhino’s algorithmic model editor. Next, Margarita Valova discussed how V-Ray for Maya, Rhino and Grasshopper are put to use at Zaha Hadid Design.
Can you build a whole planet in Grasshopper? This is the question Wild Design Studio’s Carlos Bausa Martinez answered in his entertaining presentation. He showed off the intricacies of his working process, including how daylight analysis can help with the design process, how animation in Grasshopper has changed his workflow and some truly awesome-looking happy accidents.
Over in Masterclass 2, some of Hollywood’s finest took the Total Chaos audience behind the scenes. Former Pixar Art Director and Co-Founder of IDEA Academy Anthony Christov opened this track with an examination of visual storytelling. He showed how cinema, art and music influenced the way WALL·E’s world was built, including some neat little details. For instance, did you know that the color green is completely absent from the film until the first plant appears?
Celebrated artist Victor Hugo followed with his presentation which detailed the creation of a stylized version of X-Men’s Storm. The humble and honest presenter showed every step of the process, from initial sketches to modeling in ZBrush, creating clothes in Marvelous Designer, texturing in Substance Painter, and rendering with both V-Ray and Corona for 3ds Max. He also passed on some tips on his favorite plugins.