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V-Ray 3.6 for Maya is here




Render faster and composite better with major update.

Chaos Group’s Hybrid Rendering Technology is now available in V-Ray 3.6 for Maya. Now, you can render on NVIDIA CUDA GPUs, CPUs — or a combination of both.

This free update for V-Ray 3.x customers is compatible with Maya 2018.

Learn more.

New and improved features include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in Fusion or Nuke.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

MDL materials – NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

Viewport 2.0 improvements – V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.
 

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