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V-Ray 5 with Chaos Group’s Alex Yolov and Peter Matanov

Released earlier this year, V-Ray 5 for 3ds Max and V-Ray 5 for Maya represent a new generation of Chaos Group software that does more than just render. In this podcast, Product Specialists Alex Yolov and Peter Matanov reveal the research and development process that’s expanded the capabilities of V-Ray.

You’ll discover how V-Ray 5 integrates the retooled V-Ray Frame Buffer, Light Mix, Light Path Expressions and the ACESCG color space, and how they make artist workflows more efficient. Peter and Alex also discuss how user feedback, testing on real-world productions and input from Vlado himself helped create this innovative new version of V-Ray.

Links:

V-Ray 5 for 3ds Max — What's New

V-Ray 5 for Maya — What's New

Light Path Expression Builder

ACESCentral: Home Page



Chapters:

5:48 Start — The development process behind V-Ray 5

12:54 Catering to the two types of V-Ray users

18:28 Why you should always stick with the default settings

25:19 The beta program and testing V-Ray 5 in production

27:34 The new V-Ray Frame Buffer

34:27 A brief history of Light Mix and Light Selects

41:48 What Light Path Expressions are and how to use them

47:08 Integrating the ACESCG Color Space

54:34 Future additions to V-Ray plus V-Ray Proxy and V-Ray Scene export

1:00:51 USD format support plans

About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.